Game Development
72 skills in Development > Game Development
claude-code-analyzer
Analyzes Claude Code usage patterns and provides comprehensive recommendations. Runs usage analysis, discovers GitHub community resources, suggests CLAUDE.md improvements, and fetches latest docs on-demand. Use when user wants to optimize their Claude Code workflow, create configurations (agents/skills/commands), or set up project documentation.
open-source-contributions
Create maintainer-friendly pull requests for open source projects with clean code submissions and professional communication. Prevents 16 common mistakes that cause PR rejection. Use when: contributing to public repositories, submitting PRs to community projects, migrating from contributor to maintainer workflows, or troubleshooting PR rejection, working on main branch errors, failing CI checks, or personal artifacts in commits.
Unnamed Skill
Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.
vr-ar
VR/AR development principles. Comfort, interaction, performance requirements.
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
threejs-builder
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
auto-release-manager
Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.
game-developer
Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.
threejs
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.
game-developer
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
agent-game-developer
Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.
integration
Use this skill when working with Playgama Bridge SDK for Godot games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge in Godot/GDScript.
integration
Use this skill when working with Playgama Bridge SDK for Unity games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge in Unity/C#.
3d-graphics
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
bevy-game-engine
Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.
godot-gameplay-developer
Godot 核心玩法逻辑开发专家,支持自然语言描述自动实现角色控制、物理系统、游戏规则等核心功能
mahjong-dev-helper
麻將遊戲開發助手。當用戶需要開發麻將遊戲功能、詢問專案架構(Game.js, Player.js, Tile.js)、實作遊戲邏輯(發牌、吃碰槓、聽牌判斷)、WebSocket通訊、PixiJS渲染、效能優化、或任何與這個麻將遊戲專案程式碼相關的問題時使用此技能。
webgl-expert
Expert guide for WebGL API development including 3D graphics, shaders (GLSL), rendering pipeline, textures, buffers, performance optimization, and canvas rendering. Use when working with WebGL, 3D graphics, canvas rendering, shaders, GPU programming, or when user mentions WebGL, OpenGL ES, GLSL, vertex shaders, fragment shaders, texture mapping, or 3D web graphics.
webgl
WebGL shaders and effects for JARVIS 3D HUD
world-operator
Provides comprehensive context about the Codako game engine's world operator, actor/character/rule types, stage helpers, and simulation logic. Use when modifying world-operator.ts, stage-helpers.ts, types.ts, or any game simulation, rule evaluation, or world state management code.