lottie-bodymovin
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
$ Installieren
git clone https://github.com/dylantarre/animation-principles /tmp/animation-principles && cp -r /tmp/animation-principles/skills/09-by-tool-framework/lottie-bodymovin ~/.claude/skills/animation-principles// tip: Run this command in your terminal to install the skill
SKILL.md
name: lottie-bodymovin description: Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Lottie Animation Principles
Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.
1. Squash and Stretch
In After Effects before export:
- Animate Scale X and Y inversely
- Use expression:
s = transform.scale[1]; [100 + (100-s), s]
// Control at runtime
lottie.setSpeed(1.5); // affect squash timing
2. Anticipation
Structure your AE composition:
- Frames 0-10: Wind-up pose
- Frames 10-40: Main action
- Frames 40-50: Settle
// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);
3. Staging
// Layer multiple Lotties
<div className="scene">
<Lottie animationData={background} style={{ opacity: 0.6 }} />
<Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>
4. Straight Ahead / Pose to Pose
Pose to pose in AE:
- Set keyframes at key poses
- Let AE interpolate between
- Use Easy Ease for smoothing
// Jump to specific poses
anim.goToAndStop(25, true); // frame 25
5. Follow Through and Overlapping Action
In After Effects:
- Offset child layer keyframes by 2-4 frames
- Use parenting with delayed expressions
thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)
6. Slow In and Slow Out
AE Keyframe settings:
- Select keyframes > Easy Ease (F9)
- Use Graph Editor to adjust curves
- Bezier handles control acceleration
// Adjust playback speed dynamically
anim.setSpeed(0.5); // slower
anim.setSpeed(2); // faster
7. Arc
In After Effects:
- Use motion paths (position property)
- Convert keyframes to Bezier
- Pull handles to create arcs
- Or use "Auto-Orient to Path"
8. Secondary Action
// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
secondaryAnim.play();
});
// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
if (e.currentTime > 15) particleAnim.play();
});
9. Timing
anim.setSpeed(0.5); // half speed - dramatic
anim.setSpeed(1); // normal
anim.setSpeed(2); // double speed - snappy
// Or control frame rate in AE export
// 24fps = cinematic, 30fps = smooth, 60fps = fluid
10. Exaggeration
In After Effects:
- Push scale beyond 100% (120-150%)
- Overshoot rotation
- Use Overshoot expression
amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }
11. Solid Drawing
In After Effects:
- Use 3D layers
- Apply perspective camera
- Animate Z position and rotation
- Use depth of field
12. Appeal
Design principles in AE:
- Smooth curves over sharp angles
- Consistent timing patterns
- Pleasing color palette
- Clean vector shapes
// React Lottie with hover
<Lottie
animationData={data}
onMouseEnter={() => anim.setDirection(1)}
onMouseLeave={() => anim.setDirection(-1)}
/>
Lottie Implementation
import Lottie from 'lottie-react';
import animationData from './animation.json';
<Lottie
animationData={animationData}
loop={true}
autoplay={true}
style={{ width: 200, height: 200 }}
/>
Key Lottie Features
playSegments([start, end])- Play frame rangesetSpeed(n)- Control timingsetDirection(1/-1)- Forward/reversegoToAndStop(frame)- Pose controladdEventListener- Frame events- Interactivity via
lottie-interactivity
Repository

dylantarre
Author
dylantarre/animation-principles/skills/09-by-tool-framework/lottie-bodymovin
0
Stars
0
Forks
Updated1d ago
Added1w ago