Marketplace

monetization-systems

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

$ Installieren

git clone https://github.com/pluginagentmarketplace/custom-plugin-game-developer /tmp/custom-plugin-game-developer && cp -r /tmp/custom-plugin-game-developer/skills/monetization-systems ~/.claude/skills/custom-plugin-game-developer

// tip: Run this command in your terminal to install the skill


name: monetization-systems version: "2.0.0" description: | Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players. sasmp_version: "1.3.0" bonded_agent: 07-game-publishing bond_type: PRIMARY_BOND

parameters:

  • name: model type: string required: false validation: enum: [premium, f2p, freemium, subscription, ad_supported]
  • name: platform type: string required: false validation: enum: [mobile, pc, console, web]

retry_policy: enabled: true max_attempts: 3 backoff: exponential

observability: log_events: [start, complete, error, purchase, refund] metrics: [arpu, arppu, conversion_rate, ltv, retention]

Monetization Systems

Monetization Models

CHOOSING YOUR MODEL:
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  GAME TYPE                    โ†’ RECOMMENDED MODEL           โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚  Story-driven / Single play   โ†’ PREMIUM ($10-60)           โ”‚
โ”‚  Competitive multiplayer      โ†’ F2P + Battle Pass          โ”‚
โ”‚  Mobile casual                โ†’ F2P + Ads + Light IAP      โ”‚
โ”‚  MMO / Live service           โ†’ Subscription + Cosmetics   โ”‚
โ”‚  Indie narrative              โ†’ Premium + Optional tip jar โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

ETHICAL PRINCIPLES:
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  โœ… DO:                        โŒ DON'T:                    โ”‚
โ”‚  โ€ข Cosmetics only              โ€ข Pay-to-win                 โ”‚
โ”‚  โ€ข Clear pricing               โ€ข Hidden costs               โ”‚
โ”‚  โ€ข Earnable alternatives       โ€ข Predatory targeting        โ”‚
โ”‚  โ€ข Transparent odds            โ€ข Gambling mechanics         โ”‚
โ”‚  โ€ข Respect time/money          โ€ข Exploit psychology         โ”‚
โ”‚  โ€ข Value for purchase          โ€ข Bait and switch            โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

IAP Implementation

// โœ… Production-Ready: Unity IAP Manager
public class IAPManager : MonoBehaviour, IStoreListener
{
    public static IAPManager Instance { get; private set; }

    private IStoreController _storeController;
    private IExtensionProvider _extensionProvider;

    // Product IDs (match store configuration)
    public const string PRODUCT_STARTER_PACK = "com.game.starterpack";
    public const string PRODUCT_GEMS_100 = "com.game.gems100";
    public const string PRODUCT_BATTLE_PASS = "com.game.battlepass";
    public const string PRODUCT_VIP_SUB = "com.game.vip_monthly";

    public event Action<string> OnPurchaseComplete;
    public event Action<string, string> OnPurchaseFailed;

    private void Awake()
    {
        if (Instance != null) { Destroy(gameObject); return; }
        Instance = this;
        DontDestroyOnLoad(gameObject);

        InitializePurchasing();
    }

    private void InitializePurchasing()
    {
        var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());

        // Consumables
        builder.AddProduct(PRODUCT_GEMS_100, ProductType.Consumable);

        // Non-consumables
        builder.AddProduct(PRODUCT_STARTER_PACK, ProductType.NonConsumable);

        // Subscriptions
        builder.AddProduct(PRODUCT_VIP_SUB, ProductType.Subscription);
        builder.AddProduct(PRODUCT_BATTLE_PASS, ProductType.Subscription);

        UnityPurchasing.Initialize(this, builder);
    }

    public void BuyProduct(string productId)
    {
        if (_storeController == null)
        {
            OnPurchaseFailed?.Invoke(productId, "Store not initialized");
            return;
        }

        var product = _storeController.products.WithID(productId);
        if (product != null && product.availableToPurchase)
        {
            _storeController.InitiatePurchase(product);
        }
        else
        {
            OnPurchaseFailed?.Invoke(productId, "Product not available");
        }
    }

    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        var productId = args.purchasedProduct.definition.id;

        // Validate receipt (server-side recommended for security)
        if (ValidateReceipt(args.purchasedProduct.receipt))
        {
            // Grant the purchase
            GrantPurchase(productId);
            OnPurchaseComplete?.Invoke(productId);
        }

        return PurchaseProcessingResult.Complete;
    }

    private void GrantPurchase(string productId)
    {
        switch (productId)
        {
            case PRODUCT_GEMS_100:
                PlayerInventory.AddGems(100);
                break;
            case PRODUCT_STARTER_PACK:
                PlayerInventory.UnlockStarterPack();
                break;
            case PRODUCT_BATTLE_PASS:
                BattlePassManager.Activate();
                break;
        }
    }

    // IStoreListener implementation...
    public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
    {
        _storeController = controller;
        _extensionProvider = extensions;
    }

    public void OnInitializeFailed(InitializationFailureReason error) { }
    public void OnPurchaseFailed(Product product, PurchaseFailureReason reason) { }
}

Battle Pass Design

BATTLE PASS STRUCTURE:
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  SEASON LENGTH: 8-12 weeks                                   โ”‚
โ”‚  TIERS: 100 levels                                           โ”‚
โ”‚  XP PER TIER: 1000 (increases gradually)                    โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚  FREE TRACK:                                                 โ”‚
โ”‚  โ€ข Common rewards every 5 levels                            โ”‚
โ”‚  โ€ข 1-2 rare items mid-season                                โ”‚
โ”‚  โ€ข Currency to buy next pass (partial)                      โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚  PREMIUM TRACK ($10):                                        โ”‚
โ”‚  โ€ข Exclusive skin at level 1 (instant value)                โ”‚
โ”‚  โ€ข Premium rewards every level                              โ”‚
โ”‚  โ€ข Legendary items at 25, 50, 75, 100                       โ”‚
โ”‚  โ€ข Enough currency to buy next pass (with effort)           โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚  XP SOURCES:                                                 โ”‚
โ”‚  โ€ข Daily challenges: 500 XP                                 โ”‚
โ”‚  โ€ข Weekly challenges: 2000 XP each                          โ”‚
โ”‚  โ€ข Playtime: 50 XP per match                                โ”‚
โ”‚  โ€ข Special events: Bonus XP weekends                        โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

Economy Design

DUAL CURRENCY SYSTEM:
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  SOFT CURRENCY (Gold/Coins):                                 โ”‚
โ”‚  โ€ข Earned through gameplay                                  โ”‚
โ”‚  โ€ข Used for: Upgrades, basic items, consumables             โ”‚
โ”‚  โ€ข Sink: Level-gated purchases, repair costs               โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚  HARD CURRENCY (Gems/Diamonds):                              โ”‚
โ”‚  โ€ข Purchased with real money                                โ”‚
โ”‚  โ€ข Small amounts earnable in-game                           โ”‚
โ”‚  โ€ข Used for: Premium cosmetics, time skips                  โ”‚
โ”‚  โ€ข NEVER required for core gameplay                         โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

PRICING PSYCHOLOGY:
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  $0.99  - Impulse buy, low barrier                          โ”‚
โ”‚  $4.99  - Starter pack sweet spot                           โ”‚
โ”‚  $9.99  - Battle pass standard                              โ”‚
โ”‚  $19.99 - High-value bundles                                โ”‚
โ”‚  $49.99 - Whale offering (best value/gem)                   โ”‚
โ”‚  $99.99 - Maximum purchase (regulations)                    โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

Key Metrics

MONETIZATION KPIS:
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  CONVERSION RATE: 2-5% (F2P)                                 โ”‚
โ”‚  ARPU: $0.05-0.50/DAU (casual mobile)                       โ”‚
โ”‚  ARPPU: $5-50/paying user                                   โ”‚
โ”‚  LTV: Should exceed CPI by 1.5x+                            โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚  HEALTHY INDICATORS:                                         โ”‚
โ”‚  โœ“ D1 retention > 40%                                       โ”‚
โ”‚  โœ“ D7 retention > 20%                                       โ”‚
โ”‚  โœ“ Conversion > 2%                                          โ”‚
โ”‚  โœ“ LTV/CPI > 1.5                                            โ”‚
โ”‚  โœ“ Refund rate < 5%                                         โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

๐Ÿ”ง Troubleshooting

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚ PROBLEM: Low conversion rate (< 1%)                         โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚ ROOT CAUSES:                                                 โ”‚
โ”‚ โ€ข IAP offers too expensive                                  โ”‚
โ”‚ โ€ข Poor first purchase experience                            โ”‚
โ”‚ โ€ข No perceived value                                        โ”‚
โ”‚ โ€ข Wrong timing                                              โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚ SOLUTIONS:                                                   โ”‚
โ”‚ โ†’ Add high-value starter pack                               โ”‚
โ”‚ โ†’ Show IAP after engagement hook                            โ”‚
โ”‚ โ†’ A/B test price points                                     โ”‚
โ”‚ โ†’ Improve soft currency scarcity                            โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚ PROBLEM: High refund rate (> 10%)                           โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚ ROOT CAUSES:                                                 โ”‚
โ”‚ โ€ข Unclear what purchase provides                            โ”‚
โ”‚ โ€ข Buyers remorse (poor value)                               โ”‚
โ”‚ โ€ข Accidental purchases                                      โ”‚
โ”‚ โ€ข Technical issues                                          โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚ SOLUTIONS:                                                   โ”‚
โ”‚ โ†’ Add purchase confirmation                                 โ”‚
โ”‚ โ†’ Show exactly what user receives                           โ”‚
โ”‚ โ†’ Improve purchase value                                    โ”‚
โ”‚ โ†’ Fix any delivery bugs                                     โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚ PROBLEM: Economy inflation                                  โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚ SOLUTIONS:                                                   โ”‚
โ”‚ โ†’ Add more currency sinks                                   โ”‚
โ”‚ โ†’ Reduce faucets gradually                                  โ”‚
โ”‚ โ†’ Introduce prestige/reset systems                          โ”‚
โ”‚ โ†’ Create consumable high-end items                          โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

Compliance

RegionRequirement
EULoot box odds disclosure
BelgiumNo loot boxes
ChinaOdds, spending limits
JapanKompu gacha banned
USCOPPA for under-13

Use this skill: When designing monetization, balancing economy, or implementing purchasing systems.