metal-shader-expert
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
$ Instalar
git clone https://github.com/erichowens/some_claude_skills /tmp/some_claude_skills && cp -r /tmp/some_claude_skills/.claude/skills/metal-shader-expert ~/.claude/skills/some_claude_skills// tip: Run this command in your terminal to install the skill
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erichowens
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erichowens/some_claude_skills/.claude/skills/metal-shader-expert
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Updated5d ago
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