metal-shader-expert

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.

$ Instalar

git clone https://github.com/majiayu000/claude-skill-registry /tmp/claude-skill-registry && cp -r /tmp/claude-skill-registry/skills/development/metal-shader-expert ~/.claude/skills/claude-skill-registry

// tip: Run this command in your terminal to install the skill