enter-world
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
$ Instalar
git clone https://github.com/rjroy/adventure-engine-corvran /tmp/adventure-engine-corvran && cp -r /tmp/adventure-engine-corvran/corvran/skills/enter-world ~/.claude/skills/adventure-engine-corvran// tip: Run this command in your terminal to install the skill
name: enter-world description: Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
Enter World
Launch the Adventure Engine application to begin an interactive adventure session.
Usage
- Ensure the current working directory contains a valid adventure project
- Run the launcher script which will boot the Adventure Engine application in fire-and-forget mode:
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" "$PWD"
To skip opening a browser (useful for remote/headless servers):
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" --no-browser "$PWD"
The script launches the application asynchronously - control returns immediately to Claude Code while the adventure application runs independently. Output is written to .adventure-engine.log in the project directory.
Script Location
The launcher script is at: skills/enter-world/scripts/launch-world.sh
What the Script Does
- Validates the adventure project directory
- Starts the backend server using
bun run start - Waits for server health check (up to 30 seconds)
- Opens the default browser to
http://localhost:3000(unless--no-browseris specified) - Logs server PID for later shutdown
- Detaches from the terminal (fire and forget)
- All output is logged to
.adventure-engine.login the project directory
Repository
