godot-best-practices
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
$ Installer
git clone https://github.com/jwynia/agent-skills /tmp/agent-skills && cp -r /tmp/agent-skills/skills/game-development/godot-best-practices ~/.claude/skills/agent-skills// tip: Run this command in your terminal to install the skill
Repository

jwynia
Author
jwynia/agent-skills/skills/game-development/godot-best-practices
0
Stars
0
Forks
Updated5d ago
Added5d ago