GDScript Test
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
$ Installer
git clone https://github.com/minami110/godot-signal-extensions /tmp/godot-signal-extensions && cp -r /tmp/godot-signal-extensions/.claude/skills/gdscript-test-skill ~/.claude/skills/godot-signal-extensions// tip: Run this command in your terminal to install the skill
SKILL.md
name: GDScript Test description: Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
GDScript Test
Run GDUnit4 tests using the test wrapper script.
When to Use
- After implementing new features
- After fixing bugs
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
Test Execution
Run All Tests
.claude/skills/gdscript-test-skill/scripts/run_test.sh
Runs all tests in tests/ directory with suppressed Godot logs (only shows failures).
Run Specific Test File
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd
Run Multiple Tests
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd
Run Tests in Directory
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/application/
Verbose Mode
.claude/skills/gdscript-test-skill/scripts/run_test.sh -v
Shows all Godot logs (useful for debugging test issues).
Understanding Results
Success
=================================================
ALL TESTS PASSED (X tests)
=================================================
Failure
=================================================
TEST FAILURES (X of Y tests failed)
=================================================
[1] TestClassName :: test_method_name
File: tests/test_file.gd:42
Expected: 'expected_value'
Actual: 'actual_value'
Exit Codes
- 0: All tests passed
- 1: Some tests failed
- 2: Error (e.g., report file not found)
Notes
- Script automatically changes to project root before running tests
- Test reports are saved in
reports/directory - Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments
Repository

minami110
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minami110/godot-signal-extensions/.claude/skills/gdscript-test-skill
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Updated6d ago
Added1w ago