Animation Principles - Advanced

Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations

$ インストール

git clone https://github.com/dylantarre/animation-principles /tmp/animation-principles && cp -r /tmp/animation-principles/skills/04-by-skill-level/advanced ~/.claude/skills/animation-principles

// tip: Run this command in your terminal to install the skill


name: Animation Principles - Advanced description: Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations

Nuanced Application of Animation Principles

You've internalized the fundamentals. Now explore the subtleties that separate competent from exceptional animation.

Beyond the Basics

Squash and Stretch: The Invisible Application

Facial animation relies on subtle squash/stretch most viewers never consciously see. Brows compress, cheeks stretch, jaw volumes shift. The principle applies to rigid objects too - camera shake and motion blur are perceptual squash/stretch.

Anticipation: When to Subvert It

Lack of anticipation creates surprise, shock, comedy. A punch without wind-up reads as unexpected. Master animators use anticipation's absence as deliberately as its presence.

Staging: Negative Space as Tool

What you don't show matters. Empty frame space creates tension. Cramped staging creates claustrophobia. Staging includes compositional psychology, not just visibility.

Method Selection: Scene-Dependent Choices

Straight ahead for emotional spontaneity in performance. Pose-to-pose for precision timing in action. The choice shapes the final energy. Some scenes demand switching methods mid-shot.

Follow Through: Emotional Resonance

Heavy follow through suggests reluctance, weight, sadness. Minimal follow through suggests alertness, tension. The technical principle carries emotional subtext.

Slow In/Out: Non-Linear Easing

Beyond basic ease curves: snap with overshoot, settle with micro-bounces, hold with drift. Custom spacing graphs for specific emotional beats.

Arcs: Broken Arcs as Choice

Robotic characters, sudden decisions, physical impacts - these break arcs intentionally. The principle teaches natural motion so you can meaningfully deviate.

Secondary Action: Counterpoint

Advanced secondary action can contrast the primary emotion. Happy walk with nervous hand-wringing hints at hidden anxiety. Layers create complexity.

Timing: Frame-by-Frame Psychology

Single frame holds create different impact than two-frame holds. The difference between 8 and 10 frames changes weight perception. Frame-level sensitivity matters.

Exaggeration: Style-Appropriate Scaling

Pixar exaggeration differs from Genndy Tartakovsky's. Exaggeration must match the project's visual language. What's appropriate in Looney Tunes destroys Ghibli realism.

Solid Drawing: Breaking Dimension

2D animation sometimes flattens 3D logic for graphic impact. Knowing solid drawing lets you strategically violate it - Milt Kahl's angular poses break volume for graphic punch.

Appeal: Uncomfortable Appeal

Villains need appeal too - compelling ugliness. Appeal isn't beauty; it's magnetic quality. Some characters appeal through grotesque fascination.

Principle Weights by Genre

  • Action: Timing, Arcs, Anticipation dominant
  • Comedy: Timing, Exaggeration, Staging dominant
  • Drama: Secondary Action, Follow Through, Staging dominant
  • Horror: Timing, Staging, broken principles deliberately