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experience-system-blueprint
Documentation pattern for translating brand platforms into modular experience systems.
$ インストール
git clone https://github.com/gtmagents/gtm-agents /tmp/gtm-agents && cp -r /tmp/gtm-agents/plugins/brand-strategy/skills/experience-system-blueprint ~/.claude/skills/gtm-agents// tip: Run this command in your terminal to install the skill
SKILL.md
name: experience-system-blueprint description: Documentation pattern for translating brand platforms into modular experience systems.
Experience System Blueprint Skill
When to Use
- Creating scalable design systems anchored in brand strategy.
- Handing off brand concepts to product, web, or event teams.
- Auditing touchpoints for coherence and accessibility.
Framework
- System Principles – design tenets, accessibility standards, inclusivity commitments.
- Component Library – modules for hero sections, CTAs, motion behaviors, environmental elements.
- Sensory Spec – visual, motion, audio, haptics guidelines with do/don't examples.
- Channel Adaptations – matrices showing how components flex by channel/device.
- QA & Measurement – checklist + instrumentation hooks to track fidelity and impact.
Templates
- Blueprint deck with principle → component → channel mapping.
- Figma/Notion doc outlining specs, tokens, and usage rules.
- QA worksheet for reviewing executions before launch.
Tips
- Version-control blueprints so teams know which system is authoritative.
- Embed accessibility best practices early to avoid retrofits.
- Pair with
design-multi-channel-brand-experiencecommand for turnkey toolkits.
Repository

gtmagents
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gtmagents/gtm-agents/plugins/brand-strategy/skills/experience-system-blueprint
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Updated6d ago
Added1w ago