Unnamed Skill
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.
$ インストール
git clone https://github.com/hatayama/uLoopMCP /tmp/uLoopMCP && cp -r /tmp/uLoopMCP/.claude/skills/uloop-compile ~/.claude/skills/uLoopMCP// tip: Run this command in your terminal to install the skill
SKILL.md
name: uloop-compile description: Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.
uloop compile
Execute Unity project compilation.
Usage
uloop compile [--force-recompile]
Parameters
| Parameter | Type | Description |
|---|---|---|
--force-recompile | boolean | Force full recompilation (triggers Domain Reload) |
Examples
# Check compilation
uloop compile
# Force full recompilation
uloop compile --force-recompile
Output
Returns JSON:
Success: booleanErrorCount: numberWarningCount: number
Troubleshooting
If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
uloop fix
This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory.
Repository

hatayama
Author
hatayama/uLoopMCP/.claude/skills/uloop-compile
105
Stars
8
Forks
Updated5d ago
Added6d ago