escape-room-balance-engineer
Balance escape room difficulty, timing, and hint systems to achieve 60-70% completion rate. Designs progressive difficulty curves, three-tier hint systems, stuck-point analysis, and playtest metrics. Use when balancing game difficulty, designing hint systems, analyzing playtest data, or optimizing escape room completion rates.
$ インストール
git clone https://github.com/ledagame/persona-theater /tmp/persona-theater && cp -r /tmp/persona-theater/.kiro/docs/escape-room-balance-engineer ~/.claude/skills/persona-theater// tip: Run this command in your terminal to install the skill
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ledagame
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ledagame/persona-theater/.kiro/docs/escape-room-balance-engineer
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Updated6d ago
Added6d ago