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shadow-scale
Generates layered box-shadow elevation tokens for depth hierarchy. Use when creating elevation systems, card shadows, modal depth, or dark mode shadow variants. Outputs CSS, Tailwind, or JSON.
$ 설치
git clone https://github.com/dylantarre/design-system-skills /tmp/design-system-skills && cp -r /tmp/design-system-skills/skills/tokens/shadow-scale ~/.claude/skills/design-system-skills// tip: Run this command in your terminal to install the skill
SKILL.md
name: shadow-scale description: Generates layered box-shadow elevation tokens for depth hierarchy. Use when creating elevation systems, card shadows, modal depth, or dark mode shadow variants. Outputs CSS, Tailwind, or JSON.
Shadow Scale Generator
Overview
Generate consistent elevation scales using layered box-shadows. Creates depth hierarchy from subtle lifts to dramatic floats with proper blur, spread, and opacity progressions.
When to Use
- Setting up elevation tokens for a new project
- Creating card/modal depth hierarchy
- Standardizing shadow styles across components
- Building dark mode shadow variants
Quick Reference
| Level | Typical Use | Character |
|---|---|---|
| none | Flat elements | No elevation |
| xs | Subtle lift | Barely raised |
| sm | Cards, buttons | Slight depth |
| md | Dropdowns, tooltips | Clear separation |
| lg | Modals, popovers | Floating |
| xl | Dialogs, drawers | High elevation |
| 2xl | Full overlays | Maximum depth |
The Process
- Get base color: Shadow color (default: black with opacity)
- Ask style:
- Soft - Large blur, low opacity (modern, subtle)
- Sharp - Small blur, higher opacity (defined edges)
- Layered - Multiple shadows per level (most realistic)
- Ask levels: How many elevation steps (5-7 typical)
- Ask dark mode: Generate inverted/adjusted dark mode variants?
- Ask format: CSS, Tailwind, or JSON?
- Generate: Create scale with progressive blur/spread/opacity
Shadow Styles
| Style | Character | Best For |
|---|---|---|
| Soft | Diffuse, gentle | Modern UI, cards, light themes |
| Sharp | Defined, crisp | Buttons, data-dense UI |
| Layered | Realistic, nuanced | Premium feel, modals |
Layered shadows use 2-3 shadow layers per level:
- Ambient layer: Large blur, low opacity (environmental light)
- Key layer: Medium blur, medium opacity (directional light)
- Edge layer: Minimal blur, subtle (contact shadow)
Output Formats
CSS Custom Properties (Layered):
:root {
--shadow-none: none;
--shadow-xs:
0 1px 2px 0 rgb(0 0 0 / 0.05);
--shadow-sm:
0 1px 3px 0 rgb(0 0 0 / 0.1),
0 1px 2px -1px rgb(0 0 0 / 0.1);
--shadow-md:
0 4px 6px -1px rgb(0 0 0 / 0.1),
0 2px 4px -2px rgb(0 0 0 / 0.1);
--shadow-lg:
0 10px 15px -3px rgb(0 0 0 / 0.1),
0 4px 6px -4px rgb(0 0 0 / 0.1);
--shadow-xl:
0 20px 25px -5px rgb(0 0 0 / 0.1),
0 8px 10px -6px rgb(0 0 0 / 0.1);
--shadow-2xl:
0 25px 50px -12px rgb(0 0 0 / 0.25);
}
Tailwind Config:
module.exports = {
theme: {
boxShadow: {
'none': 'none',
'xs': '0 1px 2px 0 rgb(0 0 0 / 0.05)',
'sm': '0 1px 3px 0 rgb(0 0 0 / 0.1), 0 1px 2px -1px rgb(0 0 0 / 0.1)',
'md': '0 4px 6px -1px rgb(0 0 0 / 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1)',
'lg': '0 10px 15px -3px rgb(0 0 0 / 0.1), 0 4px 6px -4px rgb(0 0 0 / 0.1)',
'xl': '0 20px 25px -5px rgb(0 0 0 / 0.1), 0 8px 10px -6px rgb(0 0 0 / 0.1)',
'2xl': '0 25px 50px -12px rgb(0 0 0 / 0.25)',
}
}
}
JSON Tokens:
{
"shadow": {
"none": { "value": "none" },
"xs": { "value": "0 1px 2px 0 rgb(0 0 0 / 0.05)" },
"sm": { "value": "0 1px 3px 0 rgb(0 0 0 / 0.1), 0 1px 2px -1px rgb(0 0 0 / 0.1)" },
"md": { "value": "0 4px 6px -1px rgb(0 0 0 / 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1)" },
"lg": { "value": "0 10px 15px -3px rgb(0 0 0 / 0.1), 0 4px 6px -4px rgb(0 0 0 / 0.1)" }
}
}
Algorithm Details
Progression factors (each level multiplies previous):
- Y-offset: ~2x per level
- Blur radius: ~1.5-2x per level
- Spread: Slightly negative (prevents harsh edges)
- Opacity: Increases slightly at higher levels
Layered shadow formula:
Level N:
Ambient: 0 (N*4)px (N*6)px 0 rgb(0 0 0 / 0.04)
Key: 0 (N*2)px (N*3)px -(N)px rgb(0 0 0 / 0.08)
Dark Mode Considerations
Shadows are less visible on dark backgrounds. Options:
| Approach | How | When |
|---|---|---|
| Reduce opacity | Cut opacity 30-50% | Subtle dark UI |
| Add glow | Light color, outward spread | Neon/modern aesthetic |
| Ring highlight | Subtle light border + shadow | Card separation |
| Invert direction | Top-lit shadows | Unique style |
Dark mode CSS example:
:root.dark {
--shadow-md:
0 4px 6px -1px rgb(0 0 0 / 0.3),
0 0 0 1px rgb(255 255 255 / 0.05);
}
Inset Shadows
For pressed states or inner depth:
:root {
--shadow-inner-sm: inset 0 1px 2px 0 rgb(0 0 0 / 0.05);
--shadow-inner-md: inset 0 2px 4px 0 rgb(0 0 0 / 0.1);
}
Repository

dylantarre
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dylantarre/design-system-skills/skills/tokens/shadow-scale
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Updated18m ago
Added1w ago