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agentdb-reinforcement-learning-training

Skill guidance for agentdb reinforcement learning training.

$ 安裝

git clone https://github.com/DNYoussef/context-cascade /tmp/context-cascade && cp -r /tmp/context-cascade/skills/platforms/agentdb-extended/agentdb-reinforcement-learning-training ~/.claude/skills/context-cascade

// tip: Run this command in your terminal to install the skill


name: agentdb-reinforcement-learning-training description: Skill guidance for agentdb reinforcement learning training.

AgentDB Reinforcement Learning Training

Overview

Train AI learning plugins with AgentDB's 9 reinforcement learning algorithms including Decision Transformer, Q-Learning, SARSA, Actor-Critic, PPO, and more. Build self-learning agents, implement RL, and optimize agent behavior through experience.

When to Use This Skill

Use this skill when you need to:

  • Train autonomous agents that learn from experience
  • Implement reinforcement learning systems
  • Optimize agent behavior through trial and error
  • Build self-improving AI systems
  • Deploy RL agents in production environments
  • Benchmark and compare RL algorithms

Available RL Algorithms

  1. Q-Learning - Value-based, off-policy
  2. SARSA - Value-based, on-policy
  3. Deep Q-Network (DQN) - Deep RL with experience replay
  4. Actor-Critic - Policy gradient with value baseline
  5. Proximal Policy Optimization (PPO) - Trust region policy optimization
  6. Decision Transformer - Offline RL with transformers
  7. Advantage Actor-Critic (A2C) - Synchronous advantage estimation
  8. Twin Delayed DDPG (TD3) - Continuous control
  9. Soft Actor-Critic (SAC) - Maximum entropy RL

SOP Framework: 5-Phase RL Training Deployment

Phase 1: Initialize Learning Environment (1-2 hours)

Objective: Setup AgentDB learning infrastructure with environment configuration

Agent: ml-developer

Steps:

  1. Install AgentDB Learning Module
npm install agentdb-learning@latest
npm install @agentdb/rl-algorithms @agentdb/environments
  1. Initialize learning database
import { AgentDB, LearningPlugin } from 'agentdb-learning';

const learningDB = new AgentDB({
  name: 'rl-training-db',
  dimensions: 512, // State embedding dimension
  learning: {
    enabled: true,
    persistExperience: true,
    replayBufferSize: 100000
  }
});

await learningDB.initialize();

// Create learning plugin
const learningPlugin = new LearningPlugin({
  database: learningDB,
  algorithms: ['q-learning', 'dqn', 'ppo', 'actor-critic'],
  config: {
    batchSize: 64,
    learningRate: 0.001,
    discountFactor: 0.99,
    explorationRate: 1.0,
    explorationDecay: 0.995
  }
});

await learningPlugin.initialize();
  1. Define environment
import { Environment } from '@agentdb/environments';

const environment = new Environment({
  name: 'grid-world',
  stateSpace: {
    type: 'continuous',
    shape: [10, 10],
    bounds: [[0, 10], [0, 10]]
  },
  actionSpace: {
    type: 'discrete',
    actions: ['up', 'down', 'left', 'right']
  },
  rewardFunction: (state, action, nextState) => {
    // Distance to goal reward
    const goalDistance = Math.sqrt(
      Math.pow(nextState[0] - 9, 2) +
      Math.pow(nextState[1] - 9, 2)
    );
    return -goalDistance + (goalDistance === 0 ? 100 : 0);
  },
  terminalCondition: (state) => {
    return state[0] === 9 && state[1] === 9; // Reached goal
  }
});

await environment.initialize();
  1. Setup monitoring
const monitor = learningPlugin.createMonitor({
  metrics: ['reward', 'loss', 'exploration-rate', 'episode-length'],
  logInterval: 100, // Log every 100 episodes
  saveCheckpoints: true,
  checkpointInterval: 1000
});

monitor.on('episode-complete', (episode) => {
  console.log('Episode:', episode.number, 'Reward:', episode.totalReward);
});

Memory Pattern:

await agentDB.memory.store('agentdb/learning/environment', {
  name: environment.name,
  stateSpace: environment.stateSpace,
  actionSpace: environment.actionSpace,
  initialized: Date.now()
});

Validation:

  • Learning database initialized
  • Environment configured and tested
  • Monitor capturing metrics
  • Configuration stored in memory

Phase 2: Configure RL Algorithm (1-2 hours)

Objective: Select and configure RL algorithm for the learning task

Agent: ml-developer

Steps:

  1. Select algorithm
// Example: Deep Q-Network (DQN)
const dqnAgent = learningPlugin.createAgent({
  algorithm: 'dqn',
  config: {
    networkArchitecture: {
      layers: [
        { type: 'dense', units: 128, activation: 'relu' },
        { type: 'dense', units: 128, activation: 'relu' },
        { type: 'dense', units: environment.actionSpace.size, activation: 'linear' }
      ]
    },
    learningRate: 0.001,
    batchSize: 64,
    replayBuffer: {
      size: 100000,
      prioritized: true,
      alpha: 0.6,
      beta: 0.4
    },
    targetNetwork: {
      updateFrequency: 1000,
      tauSync: 0.001 // Soft update
    },
    exploration: {
      initial: 1.0,
      final: 0.01,
      decay: 0.995
    },
    training: {
      startAfter: 1000, // Start training after 1000 experiences
      updateFrequency: 4
    }
  }
});

await dqnAgent.initialize();
  1. Configure hyperparameters
const hyperparameters = {
  // Learning parameters
  learningRate: 0.001,
  discountFactor: 0.99, // Gamma
  batchSize: 64,

  // Exploration
  epsilonStart: 1.0,
  epsilonEnd: 0.01,
  epsilonDecay: 0.995,

  // Experience replay
  replayBufferSize: 100000,
  minReplaySize: 1000,
  prioritizedReplay: true,

  // Training
  maxEpisodes: 10000,
  maxStepsPerEpisode: 1000,
  targetUpdateFrequency: 1000,

  // Evaluation
  evalFrequency: 100,
  evalEpisodes: 10
};

dqnAgent.setHyperparameters(hyperparameters);
  1. Setup experience replay
import { PrioritizedReplayBuffer } from '@agentdb/rl-algorithms';

const replayBuffer = new PrioritizedReplayBuffer({
  capacity: 100000,
  alpha: 0.6, // Prioritization exponent
  beta: 0.4, // Importance sampling
  betaIncrement: 0.001,
  epsilon: 0.01 // Small constant for stability
});

dqnAgent.setReplayBuffer(replayBuffer);
  1. Configure training loop
const trainingConfig = {
  episodes: 10000,
  stepsPerEpisode: 1000,
  warmupSteps: 1000,
  trainFrequency: 4,
  targetUpdateFrequency: 1000,
  saveFrequency: 1000,
  evalFrequency: 100,
  earlyStoppingPatience: 500,
  earlyStoppingThreshold: 0.01
};

dqnAgent.setTrainingConfig(trainingConfig);

Memory Pattern:

await agentDB.memory.store('agentdb/learning/algorithm-config', {
  algorithm: 'dqn',
  hyperparameters: hyperparameters,
  trainingConfig: trainingConfig,
  configured: Date.now()
});

Validation:

  • Algorithm selected and configured
  • Hyperparameters validated
  • Replay buffer initialized
  • Training config set

Phase 3: Train Agents (3-4 hours)

Objective: Execute training iterations and optimize agent behavior

Agent: safla-neural

Steps:

  1. Start training loop
async function trainAgent() {
  console.log('Starting RL training...');

  const trainingStats = {
    episodes: [],
    totalReward: [],
    episodeLength: [],
    loss: [],
    explorationRate: []
  };

  for (let episode = 0; episode < trainingConfig.episodes; episode++) {
    let state = await environment.reset();
    let episodeReward = 0;
    let episodeLength = 0;
    let episodeLoss = 0;

    for (let step = 0; step < trainingConfig.stepsPerEpisode; step++) {
      // Select action
      const action = await dqnAgent.selectAction(state, {
        explore: true
      });

      // Execute action
      const { nextState, reward, done } = await environment.step(action);

      // Store experience
      await dqnAgent.storeExperience({
        state,
        action,
        reward,
        nextState,
        done
      });

      // Train if enough experiences
      if (dqnAgent.canTrain()) {
        const loss = await dqnAgent.train();
        episodeLoss += loss;
      }

      episodeReward += reward;
      episodeLength += 1;
      state = nextState;

      if (done) break;
    }

    // Update target network
    if (episode % trainingConfig.targetUpdateFrequency === 0) {
      await dqnAgent.updateTargetNetwork();
    }

    // Decay exploration
    dqnAgent.decayExploration();

    // Log progress
    trainingStats.episodes.push(episode);
    trainingStats.totalReward.push(episodeReward);
    trainingStats.episodeLength.push(episodeLength);
    trainingStats.loss.push(episodeLoss / episodeLength);
    trainingStats.explorationRate.push(dqnAgent.getExplorationRate());

    if (episode % 100 === 0) {
      console.log(`Episode ${episode}:`, {
        reward: episodeReward.toFixed(2),
        length: episodeLength,
        loss: (episodeLoss / episodeLength).toFixed(4),
        epsilon: dqnAgent.getExplorationRate().toFixed(3)
      });
    }

    // Save checkpoint
    if (episode % trainingConfig.saveFrequency === 0) {
      await dqnAgent.save(`checkpoint-${episode}`);
    }

    // Evaluate
    if (episode % trainingConfig.evalFrequency === 0) {
      const evalReward = await evaluateAgent(dqnAgent, environment);
      console.log(`Evaluation at episode ${episode}: ${evalReward.toFixed(2)}`);
    }

    // Early stopping
    if (checkEarlyStopping(trainingStats, episode)) {
      console.log('Early stopping triggered');
      break;
    }
  }

  return trainingStats;
}

const trainingStats = await trainAgent();
  1. Monitor training progress
monitor.on('training-update', (stats) => {
  // Calculate moving averages
  const window = 100;
  const recentRewards = stats.totalReward.slice(-window);
  const avgReward = recentRewards.reduce((a, b) => a + b, 0) / recentRewards.length;

  // Store metrics
  agentDB.memory.store('agentdb/learning/training-progress', {
    episode: stats.episodes[stats.episodes.length - 1],
    avgReward: avgReward,
    explorationRate: stats.explorationRate[stats.explorationRate.length - 1],
    timestamp: Date.now()
  });

  // Plot learning curve (if visualization enabled)
  if (monitor.visualization) {
    monitor.plot('reward-curve', stats.episodes, stats.totalReward);
    monitor.plot('loss-curve', stats.episodes, stats.loss);
  }
});
  1. Handle convergence
function checkConvergence(stats, windowSize = 100, threshold = 0.01) {
  if (stats.totalReward.length < windowSize * 2) {
    return false;
  }

  const recent = stats.totalReward.slice(-windowSize);
  const previous = stats.totalReward.slice(-windowSize * 2, -windowSize);

  const recentAvg = recent.reduce((a, b) => a + b, 0) / recent.length;
  const previousAvg = previous.reduce((a, b) => a + b, 0) / previous.length;

  const improvement = (recentAvg - previousAvg) / Math.abs(previousAvg);

  return improvement < threshold;
}
  1. Save trained model
await dqnAgent.save('trained-agent-final', {
  includeReplayBuffer: false,
  includeOptimizer: false,
  metadata: {
    trainingStats: trainingStats,
    hyperparameters: hyperparameters,
    finalReward: trainingStats.totalReward[trainingStats.totalReward.length - 1]
  }
});

console.log('Training complete. Model saved.');

Memory Pattern:

await agentDB.memory.store('agentdb/learning/training-results', {
  algorithm: 'dqn',
  episodes: trainingStats.episodes.length,
  finalReward: trainingStats.totalReward[trainingStats.totalReward.length - 1],
  converged: checkConvergence(trainingStats),
  modelPath: 'trained-agent-final',
  timestamp: Date.now()
});

Validation:

  • Training completed or converged
  • Reward curve shows improvement
  • Model saved successfully
  • Training stats stored

Phase 4: Validate Performance (1-2 hours)

Objective: Benchmark trained agent and validate performance

Agent: performance-benchmarker

Steps:

  1. Load trained agent
const trainedAgent = await learningPlugin.loadAgent('trained-agent-final');
  1. Run evaluation episodes
async function evaluateAgent(agent, env, numEpisodes = 100) {
  const results = {
    rewards: [],
    episodeLengths: [],
    successRate: 0
  };

  for (let i = 0; i < numEpisodes; i++) {
    let state = await env.reset();
    let episodeReward = 0;
    let episodeLength = 0;
    let success = false;

    for (let step = 0; step < 1000; step++) {
      const action = await agent.selectAction(state, { explore: false });
      const { nextState, reward, done } = await env.step(action);

      episodeReward += reward;
      episodeLength += 1;
      state = nextState;

      if (done) {
        success = env.isSuccessful(state);
        break;
      }
    }

    results.rewards.push(episodeReward);
    results.episodeLengths.push(episodeLength);
    if (success) results.successRate += 1;
  }

  results.successRate /= numEpisodes;

  return {
    meanReward: results.rewards.reduce((a, b) => a + b, 0) / results.rewards.length,
    stdReward: calculateStd(results.rewards),
    meanLength: results.episodeLengths.reduce((a, b) => a + b, 0) / results.episodeLengths.length,
    successRate: results.successRate,
    results: results
  };
}

const evalResults = await evaluateAgent(trainedAgent, environment, 100);
console.log('Evaluation results:', evalResults);
  1. Compare with baseline
// Random policy baseline
const randomAgent = learningPlugin.createAgent({ algorithm: 'random' });
const randomResults = await evaluateAgent(randomAgent, environment, 100);

// Calculate improvement
const improvement = {
  rewardImprovement: (evalResults.meanReward - randomResults.meanReward) / Math.abs(randomResults.meanReward),
  lengthImprovement: (randomResults.meanLength - evalResults.meanLength) / randomResults.meanLength,
  successImprovement: evalResults.successRate - randomResults.successRate
};

console.log('Improvement over random:', improvement);
  1. Run comprehensive benchmarks
const benchmarks = {
  performanceMetrics: {
    meanReward: evalResults.meanReward,
    stdReward: evalResults.stdReward,
    successRate: evalResults.successRate,
    meanEpisodeLength: evalResults.meanLength
  },
  algorithmComparison: {
    dqn: evalResults,
    random: randomResults,
    improvement: improvement
  },
  inferenceTiming: {
    actionSelection: 0,
    totalEpisode: 0
  }
};

// Measure inference speed
const timingTrials = 1000;
const startTime = performance.now();
for (let i = 0; i < timingTrials; i++) {
  const state = await environment.randomState();
  await trainedAgent.selectAction(state, { explore: false });
}
const endTime = performance.now();
benchmarks.inferenceTiming.actionSelection = (endTime - startTime) / timingTrials;

await agentDB.memory.store('agentdb/learning/benchmarks', benchmarks);

Memory Pattern:

await agentDB.memory.store('agentdb/learning/validation', {
  evaluated: true,
  meanReward: evalResults.meanReward,
  successRate: evalResults.successRate,
  improvement: improvement,
  timestamp: Date.now()
});

Validation:

  • Evaluation completed (100 episodes)
  • Mean reward exceeds threshold
  • Success rate acceptable
  • Improvement over baseline demonstrated

Phase 5: Deploy Trained Agents (1-2 hours)

Objective: Deploy trained agents to production environment

Agent: ml-developer

Steps:

  1. Export production model
await trainedAgent.export('production-agent', {
  format: 'onnx', // or 'tensorflowjs', 'pytorch'
  optimize: true,
  quantize: 'int8', // Quantization for faster inference
  includeMetadata: true
});
  1. Create inference API
import express from 'express';

const app = express();
app.use(express.json());

// Load production agent
const productionAgent = await learningPlugin.loadAgent('production-agent');

app.post('/api/predict', async (req, res) => {
  try {
    const { state } = req.body;

    const action = await productionAgent.selectAction(state, {
      explore: false,
      returnProbabilities: true
    });

    res.json({
      action: action.action,
      probabilities: action.probabilities,
      confidence: action.confidence
    });
  } catch (error) {
    res.status(500).json({ error: error.message });
  }
});

app.listen(3000, () => {
  console.log('RL agent API running on port 3000');
});
  1. Setup monitoring
import { ProductionMonitor } from '@agentdb/monitoring';

const prodMonitor = new ProductionMonitor({
  agent: productionAgent,
  metrics: ['inference-latency', 'action-distribution', 'reward-feedback'],
  alerting: {
    latencyThreshold: 100, // ms
    anomalyDetection: true
  }
});

await prodMonitor.start();
  1. Create deployment pipeline
const deploymentPipeline = {
  stages: [
    {
      name: 'validation',
      steps: [
        'Load trained model',
        'Run validation suite',
        'Check performance metrics',
        'Verify inference speed'
      ]
    },
    {
      name: 'export',
      steps: [
        'Export to production format',
        'Optimize model',
        'Quantize weights',
        'Package artifacts'
      ]
    },
    {
      name: 'deployment',
      steps: [
        'Deploy to staging',
        'Run smoke tests',
        'Deploy to production',
        'Monitor performance'
      ]
    }
  ]
};

await agentDB.memory.store('agentdb/learning/deployment-pipeline', deploymentPipeline);

Memory Pattern:

await agentDB.memory.store('agentdb/learning/production', {
  deployed: true,
  modelPath: 'production-agent',
  apiEndpoint: 'http://localhost:3000/api/predict',
  monitoring: true,
  timestamp: Date.now()
});

Validation:

  • Model exported successfully
  • API running and responding
  • Monitoring active
  • Deployment pipeline documented

Integration Scripts

Complete Training Script

#!/bin/bash
# train-rl-agent.sh

set -e

echo "AgentDB RL Training Script"
echo "=========================="

# Phase 1: Initialize
echo "Phase 1: Initializing learning environment..."
npm install agentdb-learning @agentdb/rl-algorithms

# Phase 2: Configure
echo "Phase 2: Configuring algorithm..."
node -e "require('./config-algorithm.js')"

# Phase 3: Train
echo "Phase 3: Training agent..."
node -e "require('./train-agent.js')"

# Phase 4: Validate
echo "Phase 4: Validating performance..."
node -e "require('./evaluate-agent.js')"

# Phase 5: Deploy
echo "Phase 5: Deploying to production..."
node -e "require('./deploy-agent.js')"

echo "Training complete!"

Quick Start Script

// quickstart-rl.ts
import { setupRLTraining } from './setup';

async function quickStart() {
  console.log('Starting RL training quick setup...');

  // Setup
  const { learningDB, environment, agent } = await setupRLTraining({
    algorithm: 'dqn',
    environment: 'grid-world',
    episodes: 1000
  });

  // Train
  console.log('Training agent...');
  const stats = await agent.train(environment, {
    episodes: 1000,
    logInterval: 100
  });

  // Evaluate
  console.log('Evaluating agent...');
  const results = await agent.evaluate(environment, {
    episodes: 100
  });
  console.log('Results:', results);

  // Save
  await agent.save('quickstart-agent');
  console.log('Quick start complete!');
}

quickStart().catch(console.error);

Evidence-Based Success Criteria

  1. Training Convergence (Self-Consistency)

    • Reward curve stabilizes
    • Moving average improvement < 1%
    • Agent achieves consistent performance
  2. Performance Benchmarks (Quantitative)

    • Mean reward exceeds baseline by 50%
    • Success rate > 80%
    • Inference time < 10ms per action
  3. Algorithm Validation (Chain-of-Verification)

    • Hyperparameters validated
    • Exploration-exploitation balanced
    • Experience replay functioning
  4. Production Readiness (Multi-Agent Consensus)

    • Model exported successfully
    • API responds within latency threshold
    • Monitoring active and alerting
    • Deployment pipeline documented

MCP Requirements

This skill operates using AgentDB's npm package and API only. No additional MCP servers required.

All AgentDB learning plugin operations are performed through:

  • npm CLI: npx agentdb@latest create-plugin
  • TypeScript/JavaScript API: import { AgentDB, LearningPlugin } from 'agentdb-learning'

Additional Resources

Core Principles

AgentDB Reinforcement Learning Training operates on 3 fundamental principles:

Principle 1: Experience Replay - Learn from Past Mistakes Without Catastrophic Forgetting

Naive online learning suffers from correlation bias (agent learns from consecutive similar experiences) and catastrophic forgetting (new experiences overwrite old knowledge). Prioritized experience replay stores diverse experiences in a buffer, samples uniformly to break correlations, and prioritizes high-error transitions to focus learning on difficult scenarios.

In practice:

  • Maintain replay buffer with 100K+ experiences to ensure diverse sampling across state space
  • Use prioritized replay (alpha=0.6) to oversample transitions with high TD-error, accelerating convergence 2-3x
  • Apply importance sampling correction (beta=0.4->1.0) to prevent bias from non-uniform sampling
  • Start training only after 1000+ warm-up experiences to ensure sufficient diversity

Principle 2: Exploration-Exploitation Balance - Decay Epsilon to Shift from Discovery to Refinement

The exploration-exploitation dilemma is fundamental to RL: explore too much and waste time on suboptimal actions, exploit too much and miss better strategies. Epsilon-greedy with decay starts high (explore aggressively to map state space) and decays toward zero (exploit learned policy once confident).

In practice:

  • Initialize epsilon=1.0 to ensure comprehensive state space exploration in early episodes
  • Decay epsilon geometrically (multiply by 0.995 each episode) to smoothly transition from exploration to exploitation
  • Set epsilon_min=0.01 to maintain 1% exploration indefinitely, preventing policy stagnation from environment changes
  • Monitor reward variance - high variance indicates insufficient exploration, consider slower decay

Principle 3: Target Network Stabilization - Decouple Policy from Value Estimation

Q-learning suffers from instability when the target (expected future reward) shifts while training. Using the same network for both action selection and target computation creates a moving target problem. Target networks freeze value estimates periodically, stabilizing training and improving convergence reliability.

In practice:

  • Update target network every 1000 training steps (hard update) or use soft updates (tau=0.001) every step
  • Soft updates provide smoother convergence for continuous control tasks (robotics, game AI)
  • Hard updates work better for discrete action spaces with sparse rewards
  • Monitor TD-error convergence - diverging errors indicate target network update frequency needs adjustment

Common Anti-Patterns

Anti-PatternProblemSolution
Reward Hacking - Agent Finds Unintended Policy ShortcutsPoorly designed reward functions incentivize agents to exploit loopholes rather than solve the intended task. Classic example: agent learns to pause game indefinitely to avoid losing instead of playing well.Use shaped rewards with multiple components (task completion + efficiency + constraints). Validate reward function with adversarial testing - manually identify shortcuts and penalize them. Prefer sparse terminal rewards over dense step rewards when task definition is clear.
Training Convergence Blindness - Run Fixed Episode Count Without MonitoringTraining for arbitrary 10K episodes wastes compute if convergence happens at 3K or fails to converge at all. Agents either plateau early or train indefinitely without improvement.Implement early stopping with patience threshold (stop if no improvement in 500 episodes). Monitor moving average reward over 100-episode window. Track loss curves alongside rewards - diverging loss indicates hyperparameter tuning needed before continuing training.
Hyperparameter Lottery - Use Default Values Without Task-Specific TuningRL algorithms are notoriously sensitive to hyperparameters. Default learning_rate=0.001 may be 10x too high for high-dimensional state spaces or 10x too low for simple tasks.Start with baseline hyperparameters from algorithm papers for similar task domains. Run hyperparameter sweeps on key parameters (learning_rate, discount_factor, exploration_rate) using small-scale experiments (1K episodes). Use grid search or Bayesian optimization to find task-specific optimal values before full-scale training.

Conclusion

AgentDB Reinforcement Learning Training provides a production-ready framework for training autonomous agents across 9 RL algorithms, from classic Q-Learning to state-of-the-art Decision Transformers. The 5-phase SOP systematically guides you from environment initialization and algorithm configuration through training iterations, performance validation, and production deployment, with comprehensive monitoring and benchmarking at each stage. By integrating experience replay, exploration-exploitation balancing, and target network stabilization, the framework implements proven RL best practices that accelerate convergence and improve final policy quality.

This skill is essential when building self-learning agents for game AI, robotics control, resource optimization, or any domain where optimal behavior must be discovered through trial-and-error rather than explicitly programmed. The key differentiator is systematic validation - rather than blindly training for arbitrary episode counts, the framework monitors convergence, validates against baselines, and implements early stopping to prevent wasted computation. The deployment pipeline ensures trained policies are properly exported, optimized (quantization, format conversion), and monitored in production with latency and action distribution tracking.

The choice of RL algorithm matters critically. Q-Learning and SARSA suit discrete action spaces with full observability. DQN scales to high-dimensional state spaces (images, sensor data). Policy gradient methods (PPO, A2C) handle continuous control and partial observability. Decision Transformers enable offline RL from logged data without environment interaction. The framework provides all 9 algorithms with unified interfaces, allowing rapid experimentation to find the optimal approach for your specific task complexity, state/action space characteristics, and data availability constraints. With proper validation against baselines and comprehensive benchmarking, you can confidently deploy RL agents that genuinely learn and improve rather than memorizing fixed policies.

Repository

DNYoussef
DNYoussef
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DNYoussef/context-cascade/skills/platforms/agentdb-extended/agentdb-reinforcement-learning-training
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Updated6d ago
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