figma-prototyping
Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
$ 安裝
git clone https://github.com/dylantarre/animation-principles /tmp/animation-principles && cp -r /tmp/animation-principles/skills/09-by-tool-framework/figma-prototyping ~/.claude/skills/animation-principles// tip: Run this command in your terminal to install the skill
SKILL.md
name: figma-prototyping description: Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
Figma Prototyping Animation Principles
Implement all 12 Disney animation principles using Figma's prototyping and Smart Animate features.
1. Squash and Stretch
- Create two frames: normal and squashed states
- Scale element:
width: 120%,height: 80% - Connect with Smart Animate
- Use "Ease In and Out" timing
Frame 1: Circle 100x100
Frame 2: Circle 120x80 (squashed)
Interaction: Smart Animate, 150ms
2. Anticipation
Create 3 frames:
- Idle - Starting position
- Anticipate - Wind-up (move opposite to action)
- Action - Main movement
Connect: Idle → Anticipate (100ms) → Action (After Delay)
3. Staging
Techniques:
- Use lower opacity on background elements (60-80%)
- Apply blur effect to non-focus areas
- Scale up the hero element
- Use drop shadows for depth hierarchy
4. Straight Ahead / Pose to Pose
Pose to Pose in Figma:
- Design key frames as separate screens
- Connect with Smart Animate
- Figma interpolates between states
Create: Pose A → Pose B → Pose C frames
5. Follow Through and Overlapping Action
- Create component variants for each element
- Stagger the state changes across frames
- Hair/cloth changes 1-2 frames after body
Frame 1: Body at A, Hair at A
Frame 2: Body at B, Hair at A (delayed)
Frame 3: Body at B, Hair at B
6. Slow In and Slow Out
Figma easing options:
- Ease In - Starts slow, ends fast
- Ease Out - Starts fast, ends slow
- Ease In and Out - Slow at both ends (most natural)
- Custom Bezier - Fine-tune curve
Default recommendation: Ease Out for most UI interactions.
7. Arc
- Create multiple frames along arc path
- Position element at key points on the curve
- Use 3+ frames for smooth arc
- Smart Animate interpolates the path
Or use component rotation with transform origin offset.
8. Secondary Action
Layer interactions:
- Primary: Button scales on tap
- Secondary: Icon rotates, shadow expands
On Click:
- Button → Scale 1.1, Smart Animate, 150ms
- Icon → Rotate 15°, Smart Animate, 100ms (starts simultaneously)
9. Timing
| Duration | Use Case |
|---|---|
| 100ms | Micro-interactions, button feedback |
| 200ms | Standard transitions |
| 300ms | Page transitions, modals |
| 400-500ms | Complex reveals |
| 800ms+ | Dramatic, attention-getting |
10. Exaggeration
Push beyond subtle:
- Scale hover: 1.1x instead of 1.02x
- Rotation: 15° instead of 5°
- Movement: 20px instead of 8px
- Use "Spring" easing for overshoot effect
11. Solid Drawing
Create depth with:
- Consistent perspective across frames
- Shadow direction consistency
- Layered elements with proper z-order
- 3D transforms (rotation with perspective)
12. Appeal
Design principles:
- Rounded corners (friendly)
- Consistent spacing
- Smooth color transitions
- Satisfying interaction feedback
- Clear visual hierarchy
Smart Animate Setup
- Name layers identically across frames
- Use components for consistent naming
- Match layer hierarchy for best results
- Set transform origin before animating
Interaction Settings
Trigger: On Click / While Hovering / After Delay
Action: Navigate To / Smart Animate
Animation: Smart Animate
Easing: Ease Out
Duration: 200ms
Component Variants for States
Create variants:
State=DefaultState=HoverState=ActiveState=Disabled
Use "Change To" interaction with Smart Animate between variants.
Pro Tips
- Use "While Hovering" for reversible animations
- After Delay chains create sequences
- Overflow: Hidden on frames clips animations
- Interactive Components for reusable micro-interactions
- Preview with Present mode (Play button)
Repository

dylantarre
Author
dylantarre/animation-principles/skills/09-by-tool-framework/figma-prototyping
0
Stars
0
Forks
Updated3d ago
Added1w ago