grove-ui-design
Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.
$ 安裝
git clone https://github.com/majiayu000/claude-skill-registry /tmp/claude-skill-registry && cp -r /tmp/claude-skill-registry/skills/design/grove-ui-design ~/.claude/skills/claude-skill-registry// tip: Run this command in your terminal to install the skill
name: grove-ui-design description: Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.
Grove UI Design Skill
When to Activate
Activate this skill when:
- Creating or enhancing pages for Grove sites
- Adding decorative nature elements (trees, clouds, weather effects)
- Implementing glassmorphism effects for readability
- Working with the seasonal theme system
- Building navigation patterns (navbar, mobile overflow menus)
- Creating "story" pages that guide users through content
- Ensuring mobile-friendly, accessible UI
- Choosing icons or visual elements
The Grove Aesthetic
Grove is a place. It's nature-themed, warm, and inviting—like a midnight tea shop with good documentation.
Core Principles
Warm, introspective, queer, unapologetically building something meaningful.
Write with the warmth of a midnight tea shop and the clarity of good documentation.
Every design choice should feel:
- Welcoming — like entering a cozy space
- Organic — natural, not rigid or corporate
- Readable — content-first, decorations enhance, never obstruct
- Alive — subtle animations, seasonal changes, randomization
Glassmorphism Pattern
Glass effects create readability while revealing hints of background decoration.
The Layering Formula
Background (gradients, vines, nature)
↓
Decorative Elements (trees, clouds, particles)
↓
Glass Surface (translucent + blur)
↓
Content (text, cards, UI)
Glass Components
import { Glass, GlassCard, GlassButton, GlassOverlay } from '@groveengine/ui/ui';
<!-- Container with glass effect -->
<Glass variant="tint" class="p-6 rounded-xl">
<p>Readable text over busy backgrounds</p>
</Glass>
<!-- Card with glass styling -->
<GlassCard title="Settings" variant="default" hoverable>
Content here
</GlassCard>
<!-- Glass button -->
<GlassButton variant="accent">Subscribe</GlassButton>
Glass Variants
| Variant | Use Case | Light Mode | Dark Mode |
|---|---|---|---|
surface | Headers, navbars | 95% white | 95% slate |
tint | Text over backgrounds | 60% white | 50% slate |
card | Content cards | 80% white | 70% slate |
accent | Callouts, highlights | 30% accent | 20% accent |
overlay | Modal backdrops | 50% black | 60% black |
muted | Subtle backgrounds | 40% white | 30% slate |
CSS Utility Classes
<!-- Apply directly to any element -->
<div class="glass rounded-xl p-4">Basic glass</div>
<div class="glass-tint p-6">Text container</div>
<div class="glass-accent p-4">Highlighted section</div>
<nav class="glass-surface sticky top-0">Navbar</nav>
Key Pattern: Sticky Navigation
<nav class="sticky top-[73px] z-30 bg-white/80 dark:bg-slate-900/80 backdrop-blur-sm border-b border-divider">
<!-- Navigation content -->
</nav>
Seasonal Theme System
Grove uses four seasons, each with distinct colors, weather effects, and moods.
Season Detection
import { season } from '$lib/stores/season';
const isSpring = $derived($season === 'spring');
const isAutumn = $derived($season === 'autumn');
const isWinter = $derived($season === 'winter');
// Summer is the default (no flag needed)
Color Palette System
Import from: @autumnsgrove/groveengine/ui/nature or $lib/components/nature/palette
Core Palettes (Year-Round)
import { greens, bark, earth, natural } from '@autumnsgrove/groveengine/ui/nature';
// Greens - organized dark-to-light for atmospheric depth
greens.darkForest // #0d4a1c - Background trees
greens.deepGreen // #166534 - Mid-distance
greens.grove // #16a34a - Grove brand primary
greens.meadow // #22c55e - Standard foliage
greens.spring // #4ade80 - Bright accent
greens.mint // #86efac - Light accent
greens.pale // #bbf7d0 - Foreground highlights
// Bark - warm wood tones
bark.darkBark // #3d2817 - Oak, older trees
bark.bark // #5d4037 - Standard trunk
bark.warmBark // #6B4423 - Pine, cedar
bark.lightBark // #8b6914 - Young trees
// Earth - ground elements
earth.soil, earth.mud, earth.clay, earth.sand, earth.stone, earth.pebble, earth.slate
// Natural - cream and off-whites
natural.cream, natural.aspenBark, natural.bone, natural.mushroom, natural.birchWhite
Spring Palettes
import { springFoliage, springSky, wildflowers, cherryBlossoms, cherryBlossomsPeak } from '@autumnsgrove/groveengine/ui/nature';
// Spring Foliage - yellow-green new growth
springFoliage.sprout // #65a30d - Distant new growth
springFoliage.newLeaf // #84cc16 - Classic spring lime
springFoliage.freshGreen // #a3e635 - Bright foreground
springFoliage.budding // #bef264 - Pale new leaf
springFoliage.tender // #d9f99d - Very pale
// Spring Sky
springSky.clear // #7dd3fc - Clear morning
springSky.soft // #bae6fd - Pale sky
// Wildflowers - unified meadow flower colors
wildflowers.buttercup // #facc15 - Yellow
wildflowers.daffodil // #fde047 - Pale yellow
wildflowers.crocus // #a78bfa - Purple crocus
wildflowers.violet // #8b5cf6 - Wild violets
wildflowers.purple // #a855f7 - Lupine, thistle
wildflowers.lavender // #c4b5fd - Distant masses
wildflowers.tulipPink // #f9a8d4 - Pink tulips
wildflowers.tulipRed // #fb7185 - Red tulips
wildflowers.white // #fefefe - Daisies, trillium
// Cherry Blossoms - summer standard
cherryBlossoms.deep // #db2777 - Dense centers
cherryBlossoms.standard // #ec4899 - Standard blossom
cherryBlossoms.light // #f472b6 - Light petals
cherryBlossoms.pale // #f9a8d4 - Pale blossoms
cherryBlossoms.falling // #fbcfe8 - Falling petals
// Cherry Blossoms Peak - vibrant spring (one shade brighter!)
cherryBlossomsPeak.deep // #ec4899
cherryBlossomsPeak.standard // #f472b6
cherryBlossomsPeak.light // #f9a8d4
cherryBlossomsPeak.pale // #fbcfe8
cherryBlossomsPeak.falling // #fce7f3
Autumn & Winter Palettes
import { autumn, autumnReds, winter } from '@autumnsgrove/groveengine/ui/nature';
// Autumn - warm fall foliage (dark-to-light for depth)
autumn.rust // #9a3412 - Deep background
autumn.ember // #c2410c - Oak-like
autumn.pumpkin // #ea580c - Maple mid-tones
autumn.amber // #d97706 - Classic fall
autumn.gold // #eab308 - Aspen/birch
autumn.honey // #facc15 - Bright foreground
autumn.straw // #fde047 - Pale dying leaves
// Autumn Reds - cherry/maple fall foliage
autumnReds.crimson // #be123c - Deep maple
autumnReds.scarlet // #e11d48 - Bright cherry
autumnReds.rose // #f43f5e - Light autumn
autumnReds.coral // #fb7185 - Pale accent
// Winter - frost, snow, ice + frosted evergreens
winter.snow, winter.frost, winter.ice, winter.glacier
winter.frostedPine, winter.winterGreen, winter.coldSpruce
winter.winterSky, winter.twilight, winter.overcast
winter.bareBranch, winter.frostedBark, winter.coldWood
winter.hillDeep, winter.hillMid, winter.hillNear, winter.hillFront
Accent Palettes
import { accents, wildflowers } from '@autumnsgrove/groveengine/ui/nature';
// Mushrooms - fairy tale pops of color
accents.mushroom.redCap, accents.mushroom.orangeCap, accents.mushroom.brownCap
accents.mushroom.spots, accents.mushroom.gill
// Firefly - bioluminescence
accents.firefly.glow, accents.firefly.warmGlow, accents.firefly.body
// Berry - rich saturated
accents.berry.ripe, accents.berry.elderberry, accents.berry.red
// Water - cool blue spectrum
accents.water.surface, accents.water.deep, accents.water.shallow, accents.water.lily
// Sky - time of day
accents.sky.dayLight, accents.sky.dayMid, accents.sky.sunset, accents.sky.night, accents.sky.star
// Birds - species-specific colors
accents.bird.cardinalRed, accents.bird.cardinalMask, accents.bird.cardinalBeak
accents.bird.chickadeeCap, accents.bird.chickadeeBody, accents.bird.chickadeeBelly
accents.bird.robinBody, accents.bird.robinBreast, accents.bird.robinBeak
accents.bird.bluebirdBody, accents.bird.bluebirdWing, accents.bird.bluebirdBreast
// NOTE: accents.flower is deprecated - use wildflowers instead
Seasonal Helper Functions
import { getSeasonalGreens, getCherryColors, isTreeBare, pickRandom, pickFrom } from '@autumnsgrove/groveengine/ui/nature';
// Get foliage colors mapped to season
const foliage = getSeasonalGreens(season);
// spring → springFoliage colors
// summer → greens
// autumn → autumn palette
// winter → frosted evergreen colors
// Get cherry tree colors by season
const cherryColors = getCherryColors(season);
// spring → cherryBlossomsPeak (vibrant!)
// summer → cherryBlossoms (standard)
// autumn → autumnReds
// winter → null (bare tree)
// Check if deciduous tree is bare
if (isTreeBare('cherry', 'winter')) { /* no foliage */ }
// Random color selection for natural variation
const randomGreen = pickRandom(greens);
const specificGreen = pickFrom(greens, ['grove', 'meadow']);
Deprecated Aliases (Still Work)
// These work but will be removed in v1.0:
import { spring, pinks, springBlossoms } from '@autumnsgrove/groveengine/ui/nature';
// spring → use springFoliage, wildflowers, springSky instead
// pinks → use cherryBlossoms instead
// springBlossoms → use cherryBlossomsPeak instead
// accents.flower → use wildflowers instead
Season Mood Summary
| Season | Primary Colors | Mood |
|---|---|---|
| Spring | springFoliage, cherryBlossomsPeak, wildflowers | Renewal, hope |
| Summer | greens, cherryBlossoms | Growth, warmth |
| Autumn | autumn, autumnReds | Harvest, reflection |
| Winter | winter (frost, snow, frosted pines) | Rest, stillness |
Seasonal Weather Effects
<!-- Winter: Snowfall -->
{#if isWinter}
<SnowfallLayer count={40} zIndex={5} opacity={{ min: 0.4, max: 0.8 }} spawnDelay={8} />
{/if}
<!-- Spring: Cherry blossom petals -->
{#if isSpring}
<FallingPetalsLayer count={80} zIndex={100} opacity={{ min: 0.5, max: 0.9 }} />
{/if}
<!-- Autumn: Falling leaves (tied to trees) -->
{#if isAutumn}
<FallingLeavesLayer trees={forestTrees} season={$season} minLeavesPerTree={2} maxLeavesPerTree={4} />
{/if}
Seasonal Background Gradients
<main class="min-h-screen transition-colors duration-1000
{isWinter ? 'bg-gradient-to-b from-slate-200 via-slate-100 to-slate-50 dark:from-slate-900 dark:via-slate-800 dark:to-slate-700' : ''}
{isAutumn ? 'bg-gradient-to-b from-orange-100 via-amber-50 to-yellow-50 dark:from-slate-900 dark:via-amber-950 dark:to-orange-950' : ''}
{isSpring ? 'bg-gradient-to-b from-pink-50 via-sky-50 to-lime-50 dark:from-slate-900 dark:via-pink-950 dark:to-lime-950' : ''}
{/* Summer default */} 'bg-gradient-to-b from-sky-100 via-sky-50 to-emerald-50 dark:from-slate-900 dark:via-slate-800 dark:to-emerald-950'
">
When to Use Seasons
- Roadmap pages — Show progress through seasonal metaphor
- Story/about pages — Create atmosphere and emotional connection
- Interactive demos — Let users toggle seasons (like /forest)
- Help articles — Consider seasonal decor to break up long content
- Anywhere you want magic — Use judgment based on page purpose
Randomized Forests
The forest should feel alive and different every visit.
Tree Generation Pattern
interface GeneratedTree {
id: number;
x: number; // percentage from left (5-93% to avoid edges)
size: number; // base width in pixels
aspectRatio: number; // height = size * aspectRatio (1.0-1.5 range)
treeType: TreeType; // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch'
opacity: number; // 0.5-0.9 for depth
zIndex: number; // larger trees = higher z-index
}
// Aspect ratio creates natural height variation
const TREE_ASPECT_RATIO_RANGE = { min: 1.0, max: 1.5 };
function generateSectionTrees(count: number): GeneratedTree[] {
const trees: GeneratedTree[] = [];
const usedPositions: number[] = [];
for (let i = 0; i < count; i++) {
// Find non-overlapping position
let x: number;
let attempts = 0;
do {
x = 5 + Math.random() * 88;
attempts++;
} while (usedPositions.some(pos => Math.abs(pos - x) < 8) && attempts < 20);
usedPositions.push(x);
const size = 80 + Math.random() * 80;
const aspectRatio = 1.0 + Math.random() * 0.5;
const opacity = 0.5 + Math.random() * 0.4;
const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1;
trees.push({ id: i, x, size, aspectRatio, treeType: pickRandom(treeTypes), opacity, zIndex });
}
return trees.sort((a, b) => a.x - b.x);
}
Regeneration Timing
- On mount — Trees generate once when page loads
- On resize (significant) — Only if viewport bracket changes dramatically
- Never on scroll — Keep forest stable during reading
Rendering Trees
{#each forestTrees as tree (tree.id)}
<div
class="absolute"
style="
left: {tree.x}%;
bottom: 0;
width: {tree.size}px;
height: {tree.size * tree.aspectRatio}px;
opacity: {tree.opacity};
z-index: {tree.zIndex};
transform: translateX(-50%);
"
>
{#if tree.treeType === 'logo'}
<Logo class="w-full h-full" season={$season} animate />
{:else if tree.treeType === 'pine'}
<TreePine class="w-full h-full" season={$season} animate />
{:else if tree.treeType === 'cherry'}
<TreeCherry class="w-full h-full" season={$season} animate />
{:else if tree.treeType === 'aspen'}
<TreeAspen class="w-full h-full" season={$season} animate />
{:else if tree.treeType === 'birch'}
<TreeBirch class="w-full h-full" season={$season} animate />
{/if}
</div>
{/each}
Responsive Density
function calculateDensity(): number {
const width = window.innerWidth;
if (width < 768) return 1; // Mobile: base count
if (width < 1024) return 1.3; // Tablet
if (width < 1440) return 1.8; // Desktop
if (width < 2560) return 2.5; // Large desktop
return 3.5; // Ultrawide
}
Nature Components
Grove has an extensive library of decorative components. Explore with:
# Trees
ls landing/src/lib/components/trees/
ls landing/src/lib/components/nature/trees/
# Weather (seasonal particles)
ls landing/src/lib/components/nature/weather/
# Sky (clouds, stars, moon)
ls landing/src/lib/components/nature/sky/
# Botanical (leaves, petals, vines)
ls landing/src/lib/components/nature/botanical/
# Ground (flowers, grass, mushrooms)
ls landing/src/lib/components/nature/ground/
# Structural (lattice, lanterns, paths)
ls landing/src/lib/components/nature/structural/
# Birds (cardinals, robins, bluebirds)
ls landing/src/lib/components/nature/creatures/
Key Components
| Component | Use | Example Props |
|---|---|---|
Logo | Grove tree, seasonal | season, animate, breathing |
TreePine | Evergreen, stays green in autumn | season, animate |
TreeCherry | Blossoms in spring, bare in winter | season, animate |
TreeAspen / TreeBirch | Deciduous, seasonal colors | season, animate |
Cloud | Decorative sky element | variant, animate, speed, direction |
SnowfallLayer | Winter particles | count, opacity, spawnDelay |
FallingPetalsLayer | Spring cherry blossoms | count, opacity, fallDuration |
FallingLeavesLayer | Autumn leaves (tied to trees) | trees, season |
Cardinal / Chickadee | Winter birds | facing |
Robin / Bluebird | Spring birds | facing |
Vine | Decorative ivy/vines | varies |
Lantern | Warm glow points | varies |
Birds by Season
<!-- Winter birds -->
{#if isWinter}
<Cardinal facing="right" style="..." />
<Chickadee facing="left" style="..." />
{/if}
<!-- Spring birds -->
{#if isSpring}
<Robin facing="right" style="..." />
<Bluebird facing="left" style="..." />
{/if}
Midnight Bloom Palette
For dreamy, far-future, mystical content. The tea shop that exists at the edge of tomorrow.
import { midnightBloom } from '$lib/components/nature/palette';
// Available colors:
midnightBloom.deepPlum // #581c87 - Night sky depth
midnightBloom.purple // #7c3aed - Soft purple glow
midnightBloom.violet // #8b5cf6 - Lighter accent
midnightBloom.amber // #f59e0b - Lantern warmth
midnightBloom.warmCream // #fef3c7 - Tea steam, page glow
midnightBloom.softGold // #fcd34d - Fairy lights
Midnight Bloom Styling
<section class="bg-gradient-to-b from-orange-950/50 via-purple-950 to-slate-950">
<!-- Stars -->
<StarCluster count={12} class="absolute top-12 left-[10%]" />
<!-- Moon -->
<Moon phase="waning-crescent" class="absolute top-20 right-[15%] w-16 h-16 opacity-60" />
<!-- Fireflies -->
<Firefly count={8} class="absolute inset-0" />
<!-- Content with purple glass -->
<blockquote class="bg-purple-900/30 backdrop-blur-sm border border-purple-700/30 rounded-lg p-6">
<p class="text-purple-200 italic">Dreamy quote here...</p>
</blockquote>
</section>
Icons: Lucide Only
NEVER use emojis. ALWAYS use Lucide icons.
import { MapPin, Check, Leaf, Trees, Mail } from 'lucide-svelte';
<!-- Good -->
<MapPin class="w-4 h-4" />
<Check class="w-5 h-5 text-green-500" />
<!-- Bad - NEVER do this -->
<!-- ❌ 🌱 📧 ✅ -->
Standardized Icon Mapping
Use these icons consistently across the project:
| Concept | Icon | Notes |
|---|---|---|
| Navigation | ||
| Home | Home | |
| About | Info | |
| Vision | Telescope | Looking forward |
| Roadmap | Map | Journey/direction |
| Pricing | CircleDollarSign | Money/currency |
| Knowledge | BookOpen | Learning/docs |
| Forest | Trees | Community blogs |
| Blog | PenLine | Writing |
| Features | ||
Mail | ||
| Storage | HardDrive | |
| Theming | Palette | Customization |
| Authentication | ShieldCheck | Security |
| Cloud | Cloud | Remote/serverless |
| Search | Search | |
| Archives | Archive | Backups |
| Upload | Upload | |
| Video | Video | |
| GitHub | Github | External links to GitHub |
| States | ||
| Success | Check | Completed/valid |
| Error | X | Failed/close |
| Loading | Loader2 | With animate-spin |
| Content | ||
| Posts | FileText | Blog posts |
| Tags | Tag | Categorization |
| Growth | Sprout | Grove brand, new beginnings |
| Heart | Heart | Love, care |
| External | ExternalLink | Opens new tab |
| Location | MapPin | Current position |
| Phases | ||
| Coming Soon | Seedling | Something growing |
| Refinement | Gem | Polish, quality |
| The Dream | Sparkles | Mystical (use sparingly!) |
| Night | Star | Midnight themes |
| Actions | ||
| Getting Started | Compass | Guidance |
| What's New | Megaphone | Announcements |
| Next Steps | Lightbulb | Ideas |
Icon Usage Guidelines
- Avoid overusing Sparkles - Reserve for truly mystical/magical contexts
- Be consistent - Use the same icon for the same concept everywhere
- Semantic meaning - Choose icons that convey meaning, not just decoration
Icon Sizing
<!-- Inline with text -->
<span class="inline-flex items-center gap-1.5">
<Leaf class="w-4 h-4" /> Feature name
</span>
<!-- Button icon -->
<button class="p-2">
<Menu class="w-5 h-5" />
</button>
<!-- Large decorative -->
<Gem class="w-8 h-8 text-amber-400" />
Mobile Considerations
Overflow Menu Pattern
Desktop navigation items that don't fit should go to a mobile sheet menu:
<!-- Mobile menu button (visible md:hidden) -->
<button onclick={() => mobileMenuOpen = true} class="md:hidden p-2">
<Menu class="w-5 h-5" />
</button>
<!-- Sheet menu -->
<MobileMenu bind:open={mobileMenuOpen} onClose={() => mobileMenuOpen = false} />
Decorative Elements on Mobile
| Element | Mobile Treatment |
|---|---|
| Trees | Reduce count, simplify (density multiplier = 1) |
| Particles | Reduce count (40→20 snowflakes) |
| Clouds | Hide some, keep 2-3 |
| Complex animations | Reduce or disable |
| Touch targets | Minimum 44x44px |
Performance Guidelines
<!-- Reduce particle counts on mobile -->
<SnowfallLayer count={isLargeScreen ? 100 : 40} ... />
<!-- Skip complex effects for reduced-motion -->
{#if !prefersReducedMotion}
<FallingLeavesLayer ... />
{/if}
When to Use
| Pattern | Good For |
|---|---|
| Glassmorphism | Text over backgrounds, navbars, cards, modals |
| Randomized forests | Story pages, about pages, visual sections |
| Seasonal themes | Roadmaps, timelines, emotional storytelling |
| Midnight Bloom | Future features, dreams, mystical content |
| Weather particles | Hero sections, transitions between seasons |
| Birds | Adding life to forest scenes, seasonal indicators |
When NOT to Use
| Pattern | Avoid When |
|---|---|
| Heavy decoration | Data-dense pages, admin interfaces, forms |
| Particle effects | Performance-critical pages, accessibility concerns |
| Seasonal colors | Brand-critical contexts needing consistent colors |
| Multiple glass layers | Can cause blur performance issues |
| Randomization | Content that needs to match between sessions |
| Complex forests | Mobile-first pages, simple informational content |
Reference Pages
Study these for implementation patterns:
/forest— Full randomized forest with all seasons/roadmap— Seasonal sections, progressive decoration, midnight bloom/vision— Narrative page with glass callouts
OG Images (Social Previews)
Grove uses dynamic OG images for social media previews (Discord, Twitter, iMessage, etc.).
Architecture
OG images are generated by a separate Cloudflare Worker at og.grove.place due to WASM bundling limitations with SvelteKit + Cloudflare Pages.
grove.place/api/og?title=X
↓ 302 redirect
og.grove.place/?title=X
↓ workers-og
PNG image (1200×630)
API
GET https://og.grove.place/?title=X&subtitle=Y&accent=HEX
| Param | Default | Description |
|---|---|---|
title | "Grove" | Main title (max 100 chars) |
subtitle | "A place to Be." | Subtitle (max 200 chars) |
accent | "16a34a" | Hex color without # (forest green) |
Adding OG to New Pages
Use the SEO component which handles OG meta tags:
<script>
import SEO from '$lib/components/SEO.svelte';
</script>
<SEO
title="Page Title"
description="Page description for search engines"
ogImage="/api/og?title=Page%20Title&subtitle=Custom%20subtitle"
/>
Files
packages/og-worker/— Standalone Worker (usesworkers-og)landing/src/routes/api/og/+server.ts— Proxy to og.grove.placelanding/src/lib/components/SEO.svelte— Meta tag management
Quick Checklist
Before shipping a Grove page:
- Glass effects used for text readability over busy backgrounds?
- Lucide icons, no emojis?
- Mobile overflow menu for navigation items?
- Decorative elements respect
prefers-reduced-motion? - Touch targets at least 44x44px?
- Seasonal colors match the page's emotional tone?
- Trees randomized with proper spacing (8% minimum gap)?
- Dark mode supported with appropriate glass variants?
Repository
