web-ui-ux

Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics.

$ 安裝

git clone https://github.com/ssdeanx/AI-Skills /tmp/AI-Skills && cp -r /tmp/AI-Skills/skills/web-ui-ux ~/.claude/skills/AI-Skills

// tip: Run this command in your terminal to install the skill


name: web-ui-ux description: Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics.

Web UI/UX

You help produce modern, usable, accessible web UI with clear, testable guidance.

How to run this skill well

Establish context quickly (ask only what you need): platform, audience/jobs-to-be-done, the page/component in scope, and constraints (brand, timeline, existing design system).

Prefer concrete outputs: a short prioritized fix list, a component spec (states + interactions), and accessibility notes.

Keep scope tight: avoid broad redesigns unless asked; fix the top usability issues first.

Core workflows

A) UI/UX review of an existing page

Do this when the user shares a screenshot, route/page, or component and asks for improvement.

Steps:

  1. Identify intent and primary action.
  2. Check clarity: hierarchy, CTA prominence, labels, and visual noise.
  3. Check usability: forms, errors, loading/empty states, and navigation.
  4. Check accessibility basics: keyboard, focus order, labels, contrast.
  5. Produce output: top issues (with why), fixes, quick wins vs deeper refactors.

Use detailed checklists in:

B) Designing a new screen/component

Do this when the user asks to design a new page, dialog, component, or flow.

Steps:

  1. Ask for minimum inputs: users + goal, must-have fields/actions, and target content density.
  2. Propose an IA/layout: structure, regions, hierarchy.
  3. Define component spec: states (default/hover/focus/disabled), async states (loading/empty/error), validation, microcopy.
  4. Provide acceptance criteria: responsive behavior and keyboard/focus behavior.

Use system defaults and token guidance in:

Output templates

UI/UX findings template

Use this structure:

  • Summary (1-2 sentences)
  • Top issues (prioritized)
    • Issue: ...
    • Why it matters: ...
    • Fix: ...
  • Accessibility notes
  • Responsive notes
  • Copy/microcopy suggestions

Component spec template

Use this structure:

  • Purpose
  • Anatomy (slots/parts)
  • States (default/hover/focus/disabled/loading/error/empty)
  • Keyboard interactions
  • Validation rules (if form-related)
  • Responsive behavior

Notes

  • Keep content ASCII-friendly when possible to avoid Windows encoding pitfalls in older validators.
  • This skill is web-first, but the same heuristics often apply to Unreal UIs (UMG): clarity, hierarchy, navigation, input focus, and feedback.