Design
15354 skills in Content & Media > Design
axolotl
Expert guidance for fine-tuning LLMs with Axolotl - YAML configs, 100+ models, LoRA/QLoRA, DPO/KTO/ORPO/GRPO, multimodal support
requesting-code-review
Use when completing tasks, implementing major features, or before merging to verify work meets requirements - dispatches superpowers:code-reviewer subagent to review implementation against plan or requirements before proceeding
daily-brief
Generate personalized news intelligence with verified sources (7-day freshness requirement)
training-llms-megatron
Trains large language models (2B-462B parameters) using NVIDIA Megatron-Core with advanced parallelism strategies. Use when training models >1B parameters, need maximum GPU efficiency (47% MFU on H100), or require tensor/pipeline/sequence/context/expert parallelism. Production-ready framework used for Nemotron, LLaMA, DeepSeek.
defense-in-depth
Use when invalid data causes failures deep in execution, requiring validation at multiple system layers - validates at every layer data passes through to make bugs structurally impossible
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
grpo-rl-training
Expert guidance for GRPO/RL fine-tuning with TRL for reasoning and task-specific model training
api-security-testing
API security testing principles. OWASP API Top 10, authentication, authorization testing.
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
api-patterns
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination. Teaches thinking, not fixed patterns.
vr-ar
VR/AR development principles. Comfort, interaction, performance requirements.
url-dump
Quick capture URLs with automatic content extraction, insights, and categorization into knowledge booklets
Unnamed Skill
Architectural reasoning framework: requirements analysis, trade-off evaluation, and ADR-based decision documentation. NOT a pattern catalog, but a thinking framework. Use when designing system architecture, choosing patterns, or making structural decisions.
Unnamed Skill
Distributed training orchestration across clusters. Scales PyTorch/TensorFlow/HuggingFace from laptop to 1000s of nodes. Built-in hyperparameter tuning with Ray Tune, fault tolerance, elastic scaling. Use when training massive models across multiple machines or running distributed hyperparameter sweeps.
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
deepspeed
Expert guidance for distributed training with DeepSpeed - ZeRO optimization stages, pipeline parallelism, FP16/BF16/FP8, 1-bit Adam, sparse attention
test-driven-development
Use when implementing any feature or bugfix, before writing implementation code - write the test first, watch it fail, write minimal code to pass; ensures tests actually verify behavior by requiring failure first
sharing-skills
Use when you've developed a broadly useful skill and want to contribute it upstream via pull request - guides process of branching, committing, pushing, and creating PR to contribute skills back to upstream repository
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.