CI/CD
13574 skills in DevOps > CI/CD
hig-ref
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, localization), Dark Mode, accessibility, and platform-specific considerations
liquid-glass
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
storage-management-ref
Use when asking about 'purge files', 'storage pressure', 'disk space iOS', 'isExcludedFromBackup', 'URL resource values', 'volumeAvailableCapacity', 'low storage', 'file purging priority', 'cache management' - comprehensive reference for iOS storage management and URL resource value APIs
swiftui-debugging
Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
background-processing-diag
Symptom-based background task troubleshooting - decision trees for 'task never runs', 'task terminates early', 'works in dev not prod', 'handler not called', with time-cost analysis for each diagnosis path
deep-link-debugging
Use when adding debug-only deep links for testing, enabling simulator navigation to specific screens, or integrating with automated testing workflows - enables closed-loop debugging without production deep link implementation
core-location-ref
Use for Core Location API reference - CLLocationUpdate, CLMonitor, CLServiceSession, authorization, background location, geofencing
liquid-glass-ref
Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025
energy-diag
Symptom-based energy troubleshooting - decision trees for 'app at top of battery settings', 'phone gets hot', 'background drain', 'high cellular usage', with time-cost analysis for each diagnosis path
storage
Use when asking 'where should I store this data', 'should I use SwiftData or files', 'CloudKit vs iCloud Drive', 'Documents vs Caches', 'local or cloud storage', 'how do I sync data', 'where do app files go' - comprehensive decision framework for all iOS storage options
avfoundation-ref
Reference — AVFoundation audio APIs, AVAudioSession categories/modes, AVAudioEngine pipelines, bit-perfect DAC output, iOS 26+ spatial audio capture, ASAF/APAC, Audio Mix with Cinematic framework
ios-ml
Use when deploying ANY machine learning model on-device, converting models to CoreML, compressing models, or implementing speech-to-text. Covers CoreML conversion, MLTensor, model compression (quantization/palettization/pruning), stateful models, KV-cache, multi-function models, async prediction, SpeechAnalyzer, SpeechTranscriber.
swiftui-layout
Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size class limitations, and anti-patterns preventing device-based layout mistakes
haptics
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021
swiftui-debugging-diag
Use when SwiftUI view debugging requires systematic investigation - view updates not working after basic troubleshooting, intermittent UI issues, complex state dependencies, or when Self._printChanges() shows unexpected update patterns - systematic diagnostic workflows with Instruments integration
display-performance
Use when app runs at unexpected frame rate, stuck at 60fps on ProMotion, frame pacing issues, or configuring render loops. Covers MTKView, CADisplayLink, CAMetalDisplayLink, frame pacing, hitches, system caps.
typography-ref
Apple platform typography reference (San Francisco fonts, text styles, Dynamic Type, tracking, leading, internationalization) through iOS 26
ui-testing
Use when writing UI tests, recording interactions, tests have race conditions, timing dependencies, inconsistent pass/fail behavior, or XCTest UI tests are flaky - covers Recording UI Automation (WWDC 2025), condition-based waiting, network conditioning, multi-factor testing, crash debugging, and accessibility-first testing patterns
uikit-animation-debugging
Use when CAAnimation completion handler doesn't fire, spring physics look wrong on device, animation duration mismatches actual time, gesture + animation interaction causes jank, or timing differs between simulator and real hardware - systematic CAAnimation diagnosis with CATransaction patterns, frame rate awareness, and device-specific behavior
swift-performance
Use when optimizing Swift code performance, reducing memory usage, improving runtime efficiency, dealing with COW, ARC overhead, generics specialization, or collection optimization