Design
15354 skills in Content & Media > Design
swiftui-architecture
Use when separating logic from SwiftUI views, choosing architecture patterns, refactoring view files, or asking 'where should this code go', 'how do I organize my SwiftUI app', 'MVVM vs TCA vs vanilla SwiftUI', 'how do I make SwiftUI testable' - comprehensive architecture patterns with refactoring workflows for iOS 26+
ios-build
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code. Covers build failures, compilation errors, dependency conflicts, simulator problems, environment-first diagnostics.
privacy-ux
Use when implementing privacy manifests, requesting permissions, App Tracking Transparency UX, or preparing Privacy Nutrition Labels - covers just-in-time permission requests, tracking domain management, and Required Reason APIs from WWDC 2023
build-debugging
Use when encountering dependency conflicts, CocoaPods/SPM resolution failures, "Multiple commands produce" errors, or framework version mismatches - systematic dependency and build configuration debugging for iOS projects. Includes pressure scenario guidance for resisting quick fixes under time constraints
network-framework-ref
Reference — Comprehensive Network.framework guide covering NetworkConnection (iOS 26+), NWConnection (iOS 12-25), TLV framing, Coder protocol, NetworkListener, NetworkBrowser, Wi-Fi Aware discovery, and migration strategies
ios-testing
Use when writing ANY test, debugging flaky tests, making tests faster, or asking about Swift Testing vs XCTest. Covers unit tests, UI tests, fast tests without simulator, async testing, test architecture.
swiftui-gestures
Use when implementing SwiftUI gestures (tap, drag, long press, magnification, rotation), composing gestures, managing gesture state, or debugging gesture conflicts - comprehensive patterns for gesture recognition, composition, accessibility, and cross-platform support
textkit-ref
TextKit 2 complete reference (architecture, migration, Writing Tools, SwiftUI TextEditor) through iOS 26
swiftui-debugging
Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
xcode-debugging
Use when encountering BUILD FAILED, test crashes, simulator hangs, stale builds, zombie xcodebuild processes, "Unable to boot simulator", "No such module" after SPM changes, or mysterious test failures despite no code changes - systematic environment-first diagnostics for iOS/macOS projects
liquid-glass-ref
Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025
swiftdata
Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 concurrency with @MainActor — Apple's native persistence framework
swiftui-nav
Use when implementing navigation patterns, choosing between NavigationStack and NavigationSplitView, handling deep links, adopting coordinator patterns, or requesting code review of navigation implementation - prevents navigation state corruption, deep link failures, and state restoration bugs for iOS 18+
storekit-ref
Reference — Complete StoreKit 2 API guide covering Product, Transaction, AppTransaction, RenewalInfo, SubscriptionStatus, StoreKit Views, purchase options, server APIs, and all iOS 18.4 enhancements with WWDC 2025 code examples
hig-ref
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, localization), Dark Mode, accessibility, and platform-specific considerations
swiftui-layout-ref
Reference — Complete SwiftUI adaptive layout API guide covering ViewThatFits, AnyLayout, Layout protocol, onGeometryChange, GeometryReader, size classes, and iOS 26 window APIs
liquid-glass
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
ios-ui
Use when building, fixing, or improving ANY iOS UI including SwiftUI, UIKit, layout, navigation, animations, design guidelines. Covers view updates, layout bugs, navigation issues, performance, architecture, Apple design compliance.
swiftui-layout
Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size class limitations, and anti-patterns preventing device-based layout mistakes
haptics
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021