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Game Development

72 skills in Development > Game Development

install

Development tool installation dispatcher for bazzite-ai. Installs Claude Code,pixi, chunkhound, bcvk, linters, flatpaks, and more. Use when users need toinstall standalone developer tools (not services with lifecycle management).

atrawog/bazzite-ai
3
0
Mis Ă  jour 15h ago

unity-collection-pool

Marketplace

Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.

creator-hian/claude-code-plugins
2
0
Mis Ă  jour 1m ago

threejs-scene-builder

Comprehensive Three.js and React Three Fiber skill for creating 3D scenes, characters, NPCs, procedural generation, animation retargeting, and interactive experiences. Use when user asks to "create Three.js scene", "setup React Three Fiber", "add 3D character", "create NPC AI", "procedural 3D generation", "retarget animation", "setup avatar system", or "create 3D game".

Dexploarer/hyper-forge
2
1
Mis Ă  jour 5d ago

unity-unitask

Marketplace

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

creator-hian/claude-code-plugins
2
0
Mis Ă  jour 5d ago

claude-code-analyzer

Analyzes Claude Code usage patterns and provides comprehensive recommendations. Runs usage analysis, discovers GitHub community resources, suggests CLAUDE.md improvements, and fetches latest docs on-demand. Use when user wants to optimize their Claude Code workflow, create configurations (agents/skills/commands), or set up project documentation.

modille/dotfiles
2
0
Mis Ă  jour 6h ago

unity-networking

Marketplace

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

creator-hian/claude-code-plugins
2
0
Mis Ă  jour 2h ago

structural-physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

Bbeierle12/Skill-MCP-Claude
2
0
Mis Ă  jour 3h ago

open-source-contributions

Create maintainer-friendly pull requests for open source projects with clean code submissions and professional communication. Prevents 16 common mistakes that cause PR rejection.Use when: contributing to public repositories, submitting PRs to community projects, migrating from contributor to maintainer workflows, or troubleshooting PR rejection, working on main branch errors, failing CI checks, or personal artifacts in commits.

ovachiever/droid-tings
1
0
Mis Ă  jour 5d ago

networking

Marketplace

Game networking protocols, WebSocket/UDP implementation, latency optimization for real-time multiplayer

pluginagentmarketplace/custom-plugin-server-side-game-dev
1
0
Mis Ă  jour 5d ago

startup-validator

Comprehensive startup idea validation and market analysis tool. Use when users need to evaluate a startup idea, assess market fit, analyze competition, validate problem-solution fit, or determine market positioning. Triggers include requests to "validate my startup idea", "analyze market opportunity", "check if there's demand for", "research competition for", "evaluate business idea", or "see if my idea is viable". Provides data-driven analysis using web search, market frameworks, competitive research, and positioning recommendations.

agent-trust-protocol/atp-core
1
0
Mis Ă  jour 5d ago

shader-techniques

Marketplace

Advanced shader programming, visual effects, custom materials,and rendering optimization for stunning game graphics.

pluginagentmarketplace/custom-plugin-game-developer
1
0
Mis Ă  jour 5d ago

gltf-transform

Marketplace

Optimize and post-process GLB/glTF 3D models. Use when compressing models for web delivery, reducing file size, simplifying geometry, inspecting model stats, merging models, or converting textures. Triggers on: optimize GLB, compress model, reduce file size, simplify mesh, draco compression, meshopt, webp textures, inspect model, merge GLB, model optimization.

rawwerks/VibeCAD
1
0
Mis Ă  jour 5d ago

specialized-roles-skill

Marketplace

Master specialized tech careers including Product Management, Engineering Management, DevRel, Technical Writing, QA, Blockchain, Game Development, Cybersecurity, and UX Design. Navigate multiple career paths beyond traditional software development.

pluginagentmarketplace/custom-plugin-nextjs
1
0
Mis Ă  jour 5d ago

github-repository-architect

Complete GitHub repository setup with production-grade standards including community health files, CI/CD workflows, issue templates, documentation site, badges, CODEOWNERS, and release management. Handles initialization, configuration, GitHub Pages deployment, and automated quality checks for professional open-source or enterprise projects.

hummbl-dev/hummbl-claude-skills
1
1
Mis Ă  jour 5d ago

metal-shader-expert

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.

erichowens/some_claude_skills
1
0
Mis Ă  jour 5d ago

dependency-opportunity-scanner

Marketplace

Scan codebase to identify opportunities to replace custom implementations with well-maintained open source libraries. Creates worktree, implements changes, and submits PR for review. Multi-phase workflow with parallel analysis agents.

samjhecht/wrangler
1
0
Mis Ă  jour 5d ago

programming-architecture

Marketplace

Game code architecture, design patterns, scalable systems, and maintainablecode structure for complex games.

pluginagentmarketplace/custom-plugin-game-developer
1
0
Mis Ă  jour 5d ago

threejs

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. | Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

wollfoo/setup-factory
1
0
Mis Ă  jour 5d ago

vr-avatar-engineer

Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.

erichowens/some_claude_skills
1
0
Mis Ă  jour 5d ago

cabinet-configurator

Cabinet Editor web application development skill. Use when working on Cabinet Editor codebase - a 2D/3D furniture configurator built with Canvas API and Three.js. Covers architecture (Panel and Drawer classes, connections system, virtual panels), coordinate systems, panel/drawer movement logic, cabinet dimension changes (width/height/depth/base), 3D rendering with rank-based depth, ribs system, and drawer box calculations. Essential for debugging, adding features, or understanding how panels/drawers interact with cabinet sizing.

majiayu000/claude-skill-registry
0
0
Mis Ă  jour 5d ago