Game Development
72 skills in Development > Game Development
godot
Complete Godot Engine knowledge base combining official documentation and source code analysis
arcgis-3d-advanced
Advanced 3D features including VoxelLayer, PointCloudLayer, weather effects, daylight simulation, glTF model imports, and custom WebGL rendering. Use for volumetric data, LiDAR visualization, and immersive 3D experiences.
game-developer
Expert game development and design skill for building complete, polished games. Use when creating games, game prototypes, or interactive entertainment experiences across platforms (React Native, web, Unity concepts, Godot). Covers game mechanics, physics, AI opponents, level design, progression systems, visual effects, sound integration, and player experience. Triggers on requests to build games, create game mechanics, design levels, implement game AI, add game audio, or develop interactive entertainment.
threejs
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.
metal-shader-expert
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
test
Run all tests for the Gambit game engine. Use when the user wants to run tests, verify functionality, or check that code changes haven't broken anything.
project-overview
Get overview of the Babylon.js first-person game project structure, statistics, and health metrics. Use when the user asks about project structure, codebase stats, file counts, or wants a project summary.
vr-avatar-engineer
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.
go-developer
Instructions for writing Go code following idiomatic Go practices and community standards
event-playbook
Load when planning, promoting, or executing community events including AMAs,webinars, workshops, meetups, and virtual gatherings. Contains templates,timelines, and best practices for successful community events.
cryptotribes-game-logic-developer
Develop and balance game mechanics for CryptoTribes - battles, territories, units, tribes, resources, and real-time systems. Use when implementing gameplay features, balancing formulas, testing game logic, or working with MongoDB schemas. Triggers on "game logic", "battle system", "balance", "territories", "units", "tribes".
claude-code-analyzer
Analyze Claude Code usage patterns, project structure, and discover community resources for workflow optimization
arcanea-game-development
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.
unrealcodeimitator
Unreal 引擎源码学习和插件开发 Skill - 通过学习 Unreal 源码,参考官方实现来开发自己的插件功能或修改引擎。支持网络搜索、源码分析、代码生成、自动编译和迭代修复。【强制规则】所有 Unreal 项目编译必须且只能通过本 Skill 的 compile.bat 脚本执行,绝对禁止使用任何其他方式(如直接调用 RunUAT.bat、Build.bat、Visual Studio 等)编译 Unreal 项目。编译功能支持 DebugGame/Development 两种模式,使用"编译"或"编译V"触发 Development 模式,使用"编译G"触发 DebugGame 模式。
game-architect
Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.
luban
Use when working with Luban game configuration tool - covers schema definition, Excel data filling, code generation, polymorphic types, validators, localization, and roblox-ts integration. Provides indexed reference to complete Luban documentation by topic
game-architect
Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.
arcgis-custom-rendering
Create custom layer types with WebGL rendering, custom tile layers, and blend layers. Use for advanced visualizations and custom data sources.
award-winning-website
Gaming landing page with GSAP scroll animations, 3D effects, and video storytelling.