💻

Game Development

72 skills in Development > Game Development

godot

Complete Godot Engine knowledge base combining official documentation and source code analysis

majiayu000/claude-skill-registry
0
0
Actualizado 5d ago

arcgis-3d-advanced

Advanced 3D features including VoxelLayer, PointCloudLayer, weather effects, daylight simulation, glTF model imports, and custom WebGL rendering. Use for volumetric data, LiDAR visualization, and immersive 3D experiences.

SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context
0
0
Actualizado 5d ago

game-developer

Expert game development and design skill for building complete, polished games. Use when creating games, game prototypes, or interactive entertainment experiences across platforms (React Native, web, Unity concepts, Godot). Covers game mechanics, physics, AI opponents, level design, progression systems, visual effects, sound integration, and player experience. Triggers on requests to build games, create game mechanics, design levels, implement game AI, add game audio, or develop interactive entertainment.

johanruttens/paddle-battle
0
0
Actualizado 5d ago

threejs

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.

untangledfinance/untangled-web
0
0
Actualizado 5d ago

metal-shader-expert

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.

majiayu000/claude-skill-registry
0
0
Actualizado 5d ago

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

dylantarre/animation-principles
0
0
Actualizado 5d ago

test

Run all tests for the Gambit game engine. Use when the user wants to run tests, verify functionality, or check that code changes haven't broken anything.

FWFsoft/gambit
0
0
Actualizado 5d ago

project-overview

Get overview of the Babylon.js first-person game project structure, statistics, and health metrics. Use when the user asks about project structure, codebase stats, file counts, or wants a project summary.

majiayu000/claude-skill-registry
0
0
Actualizado 5d ago

vr-avatar-engineer

Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.

majiayu000/claude-skill-registry
0
0
Actualizado 5d ago

go-developer

Instructions for writing Go code following idiomatic Go practices and community standards

barrydobson/dotfiles_extra
0
0
Actualizado 5d ago

event-playbook

Marketplace

Load when planning, promoting, or executing community events including AMAs,webinars, workshops, meetups, and virtual gatherings. Contains templates,timelines, and best practices for successful community events.

chekos/bns-marketplace
0
0
Actualizado 5d ago

cryptotribes-game-logic-developer

Develop and balance game mechanics for CryptoTribes - battles, territories, units, tribes, resources, and real-time systems. Use when implementing gameplay features, balancing formulas, testing game logic, or working with MongoDB schemas. Triggers on "game logic", "battle system", "balance", "territories", "units", "tribes".

provnuk88/cryptotribes
0
0
Actualizado 5d ago

claude-code-analyzer

Marketplace

Analyze Claude Code usage patterns, project structure, and discover community resources for workflow optimization

kriscard/kriscard-claude-plugins
0
0
Actualizado 5d ago

arcanea-game-development

Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.

frankxai/arcanea
0
0
Actualizado 5d ago

unrealcodeimitator

Unreal 引擎源码学习和插件开发 Skill - 通过学习 Unreal 源码,参考官方实现来开发自己的插件功能或修改引擎。支持网络搜索、源码分析、代码生成、自动编译和迭代修复。【强制规则】所有 Unreal 项目编译必须且只能通过本 Skill 的 compile.bat 脚本执行,绝对禁止使用任何其他方式(如直接调用 RunUAT.bat、Build.bat、Visual Studio 等)编译 Unreal 项目。编译功能支持 DebugGame/Development 两种模式,使用"编译"或"编译V"触发 Development 模式,使用"编译G"触发 DebugGame 模式。

lloydli/PackAI
0
0
Actualizado 5d ago

game-architect

Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.

majiayu000/claude-skill-registry
0
0
Actualizado 5d ago

luban

Use when working with Luban game configuration tool - covers schema definition, Excel data filling, code generation, polymorphic types, validators, localization, and roblox-ts integration. Provides indexed reference to complete Luban documentation by topic

WhiteDragonRoblox/roblox-ts-luban
0
0
Actualizado 5d ago

game-architect

Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.

sunholo-data/stapledons_voyage
0
0
Actualizado 5d ago

arcgis-custom-rendering

Create custom layer types with WebGL rendering, custom tile layers, and blend layers. Use for advanced visualizations and custom data sources.

SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context
0
0
Actualizado 5d ago

award-winning-website

Gaming landing page with GSAP scroll animations, 3D effects, and video storytelling.

majiayu000/claude-skill-registry
0
0
Actualizado 5d ago