CLI Tools
2516 skills in Tools > CLI Tools
Unnamed Skill
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
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Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.
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Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.
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Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
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Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.
uloop-get-version
Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.
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Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
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Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.
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Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
uloop-hello-world
Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
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Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
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Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
uloop-get-project-info
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
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Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
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Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.
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Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.
codex-cli-bridge
Bridge between Claude Code and OpenAI Codex CLI - generates AGENTS.md from CLAUDE.md, provides Codex CLI execution helpers, and enables seamless interoperability between both tools
srtd-cli
This skill should be used when the user mentions "srtd", "sql templates", "migrations-templates", "live reload sql", "supabase functions", when working with files in supabase/migrations-templates/, when .buildlog.json or srtd.config.json is detected, or when writing Postgres functions/views/triggers for Supabase.
srtd-dev
Expert knowledge for developing the SRTD codebase itself. Use when implementing features, fixing bugs, understanding architecture, or writing tests for SRTD internals. NOT for end users of srtd CLI.
create-cli
Design command-line interface parameters and UX: arguments, flags, subcommands, help text, output formats, error messages, exit codes, prompts, config/env precedence, and safe/dry-run behavior. Use when you’re designing a CLI spec (before implementation) or refactoring an existing CLI’s surface area for consistency, composability, and discoverability.